JMS55 / gi-studyLinks
☆45Updated 2 years ago
Alternatives and similar repositories for gi-study
Users that are interested in gi-study are comparing it to the libraries listed below
Sorting:
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆79Updated last year
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Updated 6 years ago
- Demo code for the compressed shadow maps project☆52Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- ☆27Updated 5 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 7 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆88Updated 2 weeks ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆67Updated 4 years ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- A custom Scriptable Render Pipeline using ray tracing only.☆25Updated 2 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆101Updated last year
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆66Updated last year
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆38Updated 3 years ago
- Collection of meshlet generation algorithms☆119Updated 7 months ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 9 months ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆54Updated 2 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆90Updated 2 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 9 months ago
- A Vulkan rendergraph based renderer, with a node based editor.☆25Updated last year
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 6 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- CG resource☆41Updated 7 months ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 7 months ago
- Nabla's Tests and Examples source code☆55Updated this week
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆25Updated 2 months ago
- HLSL Constant Buffer Layout Visualizer☆30Updated 9 months ago