b0nes164 / ShaderOneSweepLinks
A compute shader implementation of the OneSweep sorting algorithm.
☆69Updated last year
Alternatives and similar repositories for ShaderOneSweep
Users that are interested in ShaderOneSweep are comparing it to the libraries listed below
Sorting:
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- ☆72Updated last month
- How to do DXT/BCn texture compression in Unity using compute shaders☆85Updated 2 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆136Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 11 months ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆50Updated last year
- ☆45Updated 2 years ago
- Alexander Sannikov's Radiance Cascades for Unity's URP☆136Updated 2 months ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆74Updated 4 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆111Updated 8 months ago
- ☆12Updated 2 years ago
- small generic spatial clustering C++ library☆30Updated last week
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆75Updated 5 months ago
- Demo code for the compressed shadow maps project☆48Updated 5 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆72Updated 2 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆29Updated 4 months ago
- Bloom using FFT to accelerate convolution, with Unity URP☆121Updated 2 years ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆33Updated 2 years ago
- My attempt at implementing Peter Shirley's "Ray Tracing - In One Weekend" book in Unity☆56Updated 3 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 4 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆55Updated 6 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 6 months ago
- Performance optimizations for screen space reflections technique☆15Updated 4 years ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆92Updated 10 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 5 months ago