b0nes164 / ShaderOneSweepLinks
A compute shader implementation of the OneSweep sorting algorithm.
☆69Updated last year
Alternatives and similar repositories for ShaderOneSweep
Users that are interested in ShaderOneSweep are comparing it to the libraries listed below
Sorting:
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- ☆74Updated 2 months ago
- A custom Scriptable Render Pipeline using ray tracing only.☆25Updated 2 years ago
- ☆45Updated 2 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆123Updated 9 months ago
- ☆12Updated 2 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆137Updated last year
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆77Updated 5 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆80Updated last week
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆52Updated last year
- small generic spatial clustering C++ library☆33Updated last month
- Alexander Sannikov's Radiance Cascades for Unity's URP☆145Updated last week
- Bloom using FFT to accelerate convolution, with Unity URP☆121Updated 2 years ago
- Demo code for the compressed shadow maps project☆48Updated 5 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 2 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆29Updated last month
- Raytracing by compute shader in unity☆118Updated 2 weeks ago
- HLSL Constant Buffer Layout Visualizer☆26Updated 7 months ago
- Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.☆34Updated 2 years ago
- Performance optimizations for screen space reflections technique☆15Updated 4 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Updated 5 months ago
- ☆26Updated 5 years ago
- The final project for UPenn CIS565 GPU Programming Class.☆31Updated last month
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆112Updated 4 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago