AntonioNoack / Unity-SurfelGI
☆11Updated last year
Alternatives and similar repositories for Unity-SurfelGI
Users that are interested in Unity-SurfelGI are comparing it to the libraries listed below
Sorting:
- A custom Scriptable Render Pipeline using ray tracing only.☆24Updated 2 years ago
- The final project for UPenn CIS565 GPU Programming Class.☆22Updated 5 months ago
- Performance optimizations for screen space reflections technique☆15Updated 4 years ago
- Simplified Nanite Implementation in MiniEngine☆16Updated 7 months ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆17Updated last year
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆18Updated 5 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆76Updated last year
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆55Updated 6 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆89Updated 8 months ago
- ☆25Updated 5 years ago
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆85Updated last year
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆72Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Precomputed Radiance Transfer in OpenGL☆32Updated 3 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆69Updated 5 months ago
- A Game Engine☆15Updated last year
- A Rendering Engine based on DirectX12☆46Updated 3 years ago
- Raytracing by compute shader in unity☆116Updated last month
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated 10 months ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆36Updated 2 years ago
- Not so tiny path tracer☆25Updated 2 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆78Updated last year
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆30Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- 图形学随笔☆47Updated 2 years ago
- ☆44Updated 2 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago