leapmotion / AppExperimentsLinks
Experimental applications and home of AppModules, a wide-ranging app toolkit.
☆59Updated 4 years ago
Alternatives and similar repositories for AppExperiments
Users that are interested in AppExperiments are comparing it to the libraries listed below
Sorting:
- Raymarching x Rigidbody interaction example.☆64Updated 9 years ago
- Biplanar mapping shader for Unity☆107Updated 5 years ago
- Overcast clouds with crazy colors skybox shader for Unity3d☆109Updated 2 years ago
- Additional Draft tools for VisualEffectGraph☆121Updated last year
- ☆80Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆62Updated 4 years ago
- Perceptually uniform colormap generator for Unity☆108Updated 3 months ago
- ☆49Updated 4 years ago
- A Unity example that shows how to use DrawProcedural on HDRP☆98Updated 6 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- Pivot baking in unity☆119Updated 4 years ago
- Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity.☆112Updated 7 years ago
- ☆97Updated 2 years ago
- Unity Shader Graph custom function node exmaple☆41Updated 5 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 6 years ago
- Various C# scripts.☆87Updated 3 weeks ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- An implementation of Tonal Art Maps☆32Updated 7 years ago
- ☆32Updated 4 years ago
- ☆52Updated 5 years ago
- ☆82Updated 5 years ago
- A testbed project for testing Unity Visual Effect Graph on Lightweight Render Pipeline.☆56Updated 6 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆71Updated 3 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆58Updated 4 years ago
- custom procedural sky renderers for HDRP☆64Updated last year
- Node library for ShaderGraph☆35Updated 4 years ago
- ☆62Updated 5 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆107Updated 6 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- raymarching experiment in unity☆90Updated 6 years ago