jorgejgnz / MinimalHandPhysics
Minimal friction-based grabbing implementation
☆40Updated 2 years ago
Related projects: ⓘ
- Standalone version of MRTK Standard Shader☆52Updated 3 years ago
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Updated 4 years ago
- Experimental applications and home of AppModules, a wide-ranging app toolkit.☆55Updated 3 years ago
- (a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes…☆53Updated 6 years ago
- This project is used to verify behavior of Unity configurations, compare features between Unity releases, and test for changes in perform…☆34Updated 3 years ago
- custom procedural sky renderers for HDRP☆57Updated 3 months ago
- Unity Live Capture package and companion apps (Face Capture and Virtual Camera).☆19Updated 5 months ago
- ☆27Updated 4 years ago
- Tools for calibrating cameras and video projectors based on OpenCV.☆45Updated 8 months ago
- 4DViews volumetric video with Unity DXR realtime ray tracing☆65Updated 4 years ago
- An example of how to transmit Quest hand-tracking-data over the network.☆36Updated 4 years ago
- Sketchbook for multi touch interations☆11Updated 4 years ago
- MLDB Unity Editor Bindings☆22Updated 5 years ago
- Crossfplatform, Lightweight VR Framework giving you access to some basic features often used in VR, by using the new DOTS Workflow from U…☆31Updated 4 years ago
- Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D☆59Updated 4 years ago
- A plugin to let you shoot easily 3D Photos for Facebook directly from Unity☆35Updated 5 years ago
- ☆42Updated 5 years ago
- Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline☆64Updated 3 weeks ago
- ☆34Updated 5 years ago
- Example repo showing online functionality leveraging Normcore☆54Updated 3 years ago
- Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines…☆75Updated 8 months ago
- ☆19Updated last year
- Unity Shader Graph custom function node exmaple☆41Updated 3 years ago
- A Pirate demo for the HandPosing tool☆65Updated 3 years ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 3 years ago
- A simple Shader Graph implementation of a wireframe effect.☆35Updated 3 years ago
- ☆33Updated 4 years ago
- A collection of weird camera effects☆42Updated 3 years ago
- Custom Unity Visual Effects Graph block which accepts shader snippets defining position☆44Updated 3 years ago
- These are two refractive materials made with shader graph for LWRP☆23Updated 5 years ago