The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.
☆40Nov 4, 2020Updated 5 years ago
Alternatives and similar repositories for OpenGL-4.6-Hello-Triangle
Users that are interested in OpenGL-4.6-Hello-Triangle are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Examples of DSA OpenGL☆19Dec 14, 2020Updated 5 years ago
- A guide to using modern OpenGL functions.☆1,445Nov 8, 2021Updated 4 years ago
- Quake II on Dx12☆31Sep 2, 2021Updated 4 years ago
- RenderDoc loader for odin☆12Mar 22, 2026Updated 2 months ago
- This is my own continuation of the https://vulkan-tutorial.com/☆12Nov 12, 2022Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Alternative runtime library for C☆20Sep 17, 2023Updated 2 years ago
- Core OpenGL samples and tests written in C++11.☆14Oct 7, 2025Updated 7 months ago
- Playground for Graphics in Odin☆16Jul 7, 2024Updated last year
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆14Dec 10, 2020Updated 5 years ago
- A tiny renderer for custom-shaped volumetric clouds.☆63Sep 27, 2024Updated last year
- Performs transforms between reference frames on vectors, quats, matrices and Euler angles☆23Sep 20, 2025Updated 8 months ago
- Raylib and C project template with hot-reload architecture☆24Nov 7, 2020Updated 5 years ago
- Mini-engine for small-scale personal development projects.☆46Nov 2, 2024Updated last year
- ☆26Updated this week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Win32 software rendering using only Odin's core libraries☆20Sep 23, 2024Updated last year
- Odin Implementations of various file formats.☆17Aug 11, 2025Updated 9 months ago
- This repository contains a C implementation of matrix multiplication with various optimization techniques.☆15Jun 7, 2025Updated 11 months ago
- A small example of using the Windows XAudio2 API in C☆27Jul 29, 2021Updated 4 years ago
- A component picker that is simpler than the built-in FComponentReference☆13Aug 21, 2022Updated 3 years ago
- Raw Jai Bindings for wgpu_native.☆14Mar 18, 2025Updated last year
- Zig language bindings for the ENet library☆13May 1, 2022Updated 4 years ago
- Proof of concept demonstrating that you don't need C++ to use D3D.☆47Jul 8, 2023Updated 2 years ago
- 3D Game Engine☆21Feb 19, 2025Updated last year
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Experimental projects made with xygine☆11Mar 17, 2024Updated 2 years ago
- Dangerous Threads Crew☆201Nov 19, 2021Updated 4 years ago
- ☆17Jun 9, 2016Updated 9 years ago
- Ported source code from book "Black Art of 3D Game Programming"☆17Mar 4, 2023Updated 3 years ago
- The next generation Odin compiler☆66Mar 8, 2025Updated last year
- WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL☆17Jun 27, 2024Updated last year
- Vulkan triangle in ~380 lines of code☆137May 13, 2026Updated last week
- Backtraces for Odin.☆96Mar 5, 2026Updated 2 months ago
- Code repository for The Book of WebGPU by Mahesh Venkitachalam (No Starch Press)☆11May 19, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A Starting Point and Reference For Cross-Platform 3D Games on Mac and Windows☆45Mar 18, 2026Updated 2 months ago
- Modern OpenGL deferred rendering example☆39Sep 21, 2023Updated 2 years ago
- Amateur 2D Game Engine written in C++ 14 & modern OpenGL with SDL2 and scripting in lua☆13Oct 27, 2018Updated 7 years ago
- Futuristic arcade racing game for DOS☆35Feb 22, 2024Updated 2 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Oct 1, 2025Updated 7 months ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆41Oct 18, 2024Updated last year
- Retro FPS game inspired by Quake, using Odin and Raylib [ALPHA]☆127Dec 11, 2023Updated 2 years ago