vaiorabbit / rigidboxLinks
A Small Library for 3D Rigid Body Physics Tutorial
☆26Updated 5 years ago
Alternatives and similar repositories for rigidbox
Users that are interested in rigidbox are comparing it to the libraries listed below
Sorting:
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Game Engine☆129Updated 6 years ago
- a header-only C++ .blend file parser☆73Updated last month
- 3D Physics Engine.☆53Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A minimal geometry editing UI based on IMGUI☆114Updated 5 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- SSE Frustum Culling Demo☆72Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- Open Source occlusion culling engine for 3D Scenes☆102Updated 11 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated last month
- Nebula Trifid☆71Updated last year
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Physically based rendering (PBR) for raylib☆112Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- DDS image loader for OpenGL/ OpenGL ES2☆62Updated 6 years ago
- Compact OpenGL Shadow Mapping Examples in a single compilation unit☆42Updated 6 years ago