Shinao / Unity-GPU-Boids
GPU powered boids with multiple implementations
☆372Updated 6 years ago
Alternatives and similar repositories for Unity-GPU-Boids:
Users that are interested in Unity-GPU-Boids are comparing it to the libraries listed below
- An example of a geometry shader with Unity's standard lighting model support.☆366Updated 7 years ago
- Simple procedural motion with Unity Timeline.☆431Updated 5 months ago
- A small example of procedural modeling with compute shaders.☆284Updated 7 years ago
- Unity ECS example for special effects☆568Updated 6 years ago
- An example of controlling particle system from timeline.☆561Updated 3 years ago
- An example of use of compute shaders and procedural instancing.☆668Updated 7 years ago
- Simple verlet integration simulator for Unity.☆266Updated 5 years ago
- Flip book effect example for Unity☆479Updated 6 years ago
- Fluid dynamics for Unity's VFX graph☆698Updated 2 years ago
- Non-realistic hair simulation in Unity☆528Updated 6 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Basic skybox extensions for Unity☆396Updated 7 years ago
- Shadow matte shader for Unity☆370Updated 6 years ago
- Flowing line renderer for Unity☆365Updated 8 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆225Updated 8 years ago
- A testbed project for Unity real-time ray tracing features☆288Updated 9 months ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 5 years ago
- This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in…☆243Updated 7 years ago
- Utility scripts for the post processing stack☆259Updated 5 years ago
- Contour line filter for Unity☆466Updated 6 years ago
- GPU accelerated object array animator for Unity☆313Updated 8 years ago
- VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph☆905Updated 3 years ago
- CG shader for unity3D to create a cross section through meshes☆578Updated 5 years ago
- A simple GPU particle system for Unity☆352Updated 6 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 4 years ago
- Animating grass shader for Unity☆516Updated 8 years ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆411Updated 5 years ago
- ☆246Updated 5 years ago
- Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime☆439Updated 4 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆325Updated 5 years ago