derselbst / FurSimulation
Simulation of inextensible Hair and Fur
☆15Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for FurSimulation
- Hair simulation based on FTL☆26Updated 3 years ago
- ☆40Updated 8 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆34Updated 6 years ago
- ☆36Updated 5 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆31Updated 5 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 9 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 8 years ago
- Physically-based shading experiments in Arnold renderer.☆29Updated last year
- OpenGL cloth simulation based on Jesper Mosegaards tutorial☆34Updated 6 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆64Updated 10 years ago
- Material Point Method plugin for maya☆29Updated 7 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- Basic implementation of the Reduced Immersed Method [Brandt, Scandolo, Eisemann, Hildebrandt 2019]☆11Updated 4 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆25Updated 9 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆103Updated 5 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆49Updated 7 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆70Updated 7 years ago
- CUDA Path Tracer with BVH Acceleration, Depth of Field, AA + more☆22Updated 7 years ago
- ☆61Updated 9 years ago
- Hair simulation using mass-spring model☆11Updated 8 years ago
- Snow simulation based on Disney's "The material point method for Snow Simulation" paper using Qt and CUDA☆44Updated 6 years ago
- attempt at doing mpm snow a la disney☆29Updated 10 years ago
- cloth simulation with self-collision☆25Updated 6 years ago
- ☆100Updated 8 years ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- ☆48Updated 8 years ago
- Master thesis project about hair rendering at Utrecht University☆12Updated 4 years ago
- ☆25Updated 5 years ago