derselbst / FurSimulationLinks
Simulation of inextensible Hair and Fur
☆15Updated 7 years ago
Alternatives and similar repositories for FurSimulation
Users that are interested in FurSimulation are comparing it to the libraries listed below
Sorting:
- Hair simulation based on FTL☆26Updated 4 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- ☆62Updated 10 years ago
- ☆41Updated 10 years ago
- ☆38Updated 7 years ago
- Hair simulation using mass-spring model☆11Updated 9 years ago
- Master thesis project about hair rendering at Utrecht University☆13Updated 5 years ago
- A modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"☆32Updated 6 years ago
- An implementation of the variational viscosity method from the SCA paper [Batty and Bridson 2008]: "Accurate Viscous Free Surfaces for Bu…☆37Updated 7 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆88Updated 8 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆45Updated 9 years ago
- ☆76Updated 7 years ago
- OpenGL and Houdini snow simulation (material point method)☆237Updated 4 years ago
- Position based fluid simulation.☆28Updated 3 weeks ago
- ☆102Updated 9 years ago
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆68Updated 11 years ago
- Snow simulation based on Disney's "The material point method for Snow Simulation" paper using Qt and CUDA☆45Updated 8 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)☆88Updated last year
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆72Updated 5 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 10 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- Implementation of SPH fluid with both CPU and GPU (2D and 3D)☆63Updated 10 years ago
- attempt at doing mpm snow a la disney☆28Updated 11 years ago