What-a-stupid-username / VRenderLinks
A RTX renderer
☆40Updated 6 years ago
Alternatives and similar repositories for VRender
Users that are interested in VRender are comparing it to the libraries listed below
Sorting:
- ☆77Updated 5 years ago
- Renderer/GameEngine with Direct3D12☆48Updated 6 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆38Updated 8 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 7 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆69Updated 4 years ago
- 光线跟踪精粹(暂定名)☆25Updated 6 years ago
- A Rendering Engine based on DirectX12☆49Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- 图形学随笔☆49Updated 2 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- Not so tiny path tracer☆24Updated 3 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128Updated 7 years ago
- Shaderlab is a tool designed for cross compiling unity shader to other shading languages.☆101Updated 4 years ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 6 years ago
- ☆27Updated 6 years ago
- [SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.☆43Updated 5 months ago
- Ubpa DirectX 12 Renderer☆20Updated 5 years ago
- real time ASTC texture compression by computer shader☆131Updated 3 years ago
- 用C++和DirectX 11实现的GAMES202作业☆68Updated 4 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 10 months ago
- A compute shader implementation of the OneSweep sorting algorithm.☆69Updated last year
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 7 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆71Updated 3 years ago
- My OpenGL playground.☆20Updated 5 years ago
- Ubpa Frame Graph☆56Updated 3 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 10 months ago
- Construction and sampling of precomputed shadows in a compressed voxel octree☆16Updated 7 years ago
- ☆228Updated last year