HanetakaChou / PatriotEngine
PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.
☆24Updated last year
Alternatives and similar repositories for PatriotEngine:
Users that are interested in PatriotEngine are comparing it to the libraries listed below
- A path tracer based on hardware ray tracing☆23Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 3 months ago
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆17Updated 2 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆53Updated 6 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- ☆25Updated 5 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 4 months ago
- Not so tiny path tracer☆25Updated 2 years ago
- ☆38Updated 3 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 4 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated last month
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆43Updated 4 months ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 3 months ago
- 教育意义;基于物理的渲染器;闲着没事造轮子☆24Updated 5 years ago
- Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shade…☆11Updated last month
- GPU LBVH builder implemented in Vulkan and GLSL.☆46Updated last year
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- Precomputed Radiance Transfer in OpenGL☆31Updated 3 years ago
- Simple mesh-shader sample that auto-renders VB with IB to meshlets.☆10Updated last month
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Reflective Shadow Maps☆13Updated 6 years ago
- A Rendering Engine based on DirectX12☆46Updated 3 years ago
- XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.☆27Updated last month