Presentation deck for a HDRP talk at CEDEC 2018
☆17Aug 22, 2018Updated 7 years ago
Alternatives and similar repositories for cedec-hdrp-deck
Users that are interested in cedec-hdrp-deck are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Apr 28, 2016Updated 9 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- Physical animations through reinforcement learning in Unity☆15Jun 10, 2021Updated 4 years ago
- しょっぱ!☆13Jul 23, 2021Updated 4 years ago
- Cornell box rendering using raytracing and rasterisation☆12May 20, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Sep 30, 2016Updated 9 years ago
- Critically damped spring smoothing☆71Jan 10, 2016Updated 10 years ago
- A Curated List of Game Network Programming Resources☆11May 8, 2021Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Aug 11, 2016Updated 9 years ago
- A framework for diffing and merging visual scripting graphs☆13Dec 6, 2023Updated 2 years ago
- Simple video recorder with AVFoundation☆43Nov 19, 2021Updated 4 years ago
- Unity NDI plugin test implementation☆22Sep 22, 2021Updated 4 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Dec 6, 2019Updated 6 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"☆18Jul 26, 2023Updated 2 years ago
- ☆17Jan 6, 2023Updated 3 years ago
- Collision detection experiments (GJK/EPA/Edge Clipping).☆22Apr 10, 2012Updated 13 years ago
- Small code to write OpenEXR images☆59Oct 25, 2022Updated 3 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Aug 22, 2016Updated 9 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- Implementation of a full-wave reference simulator for computing surface reflectance.☆18Apr 7, 2025Updated 11 months ago
- Curl Noise Jittering☆17Feb 26, 2024Updated 2 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Oct 11, 2017Updated 8 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- sub-optimal regl-based bloom effect in nearly-vanilla WebGL☆30Dec 5, 2022Updated 3 years ago
- Fun 3D: Composing 3D objects with F#☆11Oct 29, 2024Updated last year
- ☆11Nov 20, 2020Updated 5 years ago
- ☆25Feb 29, 2024Updated 2 years ago
- Just some dumb code to get TicTacToe working in F# and Xamarin Forms☆13Apr 13, 2018Updated 7 years ago
- Benchmark microfacet BSDFs supporting general NDFs☆20Jul 7, 2023Updated 2 years ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- Unity framework for creating customizable cutscenes☆27Jan 16, 2019Updated 7 years ago
- 夏目悠李/男声歌声データベースの最新ラベルデータ☆11Sep 2, 2020Updated 5 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A step-by-step introduction to ROS2 on the Create3.☆10May 20, 2022Updated 3 years ago
- ☆21Mar 18, 2024Updated 2 years ago
- Tone Mapper☆73Apr 8, 2025Updated 11 months ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 10 years ago
- Unity Shader 勉強会発表用スライドプロジェクト☆63Nov 8, 2018Updated 7 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Hardware design, BOM, gerbers, 3D files and pinout for Soldered-Inkplate-2 designed by Soldered Electronics.☆11Mar 1, 2025Updated last year