fraunhoferhhi / Improving-ADC-3DGSLinks
[VISAPP '25] Improving Adaptive Density Control for 3D Gaussian Splatting
☆30Updated 7 months ago
Alternatives and similar repositories for Improving-ADC-3DGS
Users that are interested in Improving-ADC-3DGS are comparing it to the libraries listed below
Sorting:
- Code for "Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting" (ECCV 24 workshops)☆57Updated 5 months ago
- A confidence-aware depth-based optimization strategy for 3D Gaussian Splatting (3DGS).☆36Updated last month
- Official implementations of the NexusSplats paper.☆39Updated 6 months ago
- ☆59Updated 5 months ago
- This is the code of the CVPR 2025 paper "Hardware-Rasterized Ray-Based Gaussian Splatting"☆67Updated 7 months ago
- Official implementation for paper "FDS-GS: Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussi…☆24Updated 10 months ago
- [ICCV 2025] RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors☆55Updated 8 months ago
- SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas☆52Updated 3 months ago
- AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting☆22Updated last week
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆88Updated 6 months ago
- ☆14Updated 3 weeks ago
- ☆13Updated last year
- [3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering☆35Updated last year
- DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering☆42Updated last month
- Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"☆24Updated 2 months ago
- HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting☆99Updated 6 months ago
- Code for CVPR 2025 paper "Steepest Descent Density Control for Compact 3D Gaussian Splatting"☆93Updated 2 months ago
- Official implementation of 2D Triangle Splatting for Direct Differentiable Mesh Training☆143Updated 3 months ago
- [IEEE TIP 2025]The official repository of LoopSparseGS.☆25Updated 5 months ago
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes☆50Updated 10 months ago
- The code for the paper "Efficient Density Control for 3D Gaussian Splatting".☆39Updated 3 months ago
- Removing Transient Objects for 3D Scene Reconstruction☆46Updated 8 months ago
- Code release for PhotoReg☆52Updated 8 months ago
- ☆19Updated 11 months ago
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆56Updated 10 months ago
- ☆17Updated 8 months ago
- [CVPR'25] Geometry Field Splatting with Gaussian Surfels☆61Updated 2 months ago
- Official Pytorch implementation for SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction (CVPR2025)☆24Updated 6 months ago
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆41Updated 11 months ago
- Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting☆12Updated last year