crossous / DXIL2HLSL
DXIL Decompile tools, can be used by renderdoc dxil shader analyze
☆38Updated last year
Alternatives and similar repositories for DXIL2HLSL
Users that are interested in DXIL2HLSL are comparing it to the libraries listed below
Sorting:
- ☆38Updated 2 years ago
- Standalone version of KlayGE's DXBC2GLSL☆36Updated 5 years ago
- ☆25Updated 3 years ago
- convert csv data model file to fbx model of renderdoc☆19Updated 9 months ago
- HLSL Decompiler forked from 3Dmigoto☆93Updated 2 years ago
- Renderdoc.dll injector base on SeanPesce/d3d11-wrapper☆30Updated 11 months ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- HLSL Decompiler forked from 3Dmigoto (v2: modify from repository, and fixing some bugs)☆38Updated last year
- The main feature is to export mesh.Because I don't want to switch between other software to do this.So I wrote this thing.☆69Updated 2 years ago
- Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.☆89Updated 2 years ago
- RenderDoc Mesh Parser For Unity☆67Updated 4 years ago
- ☆31Updated 3 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆63Updated 4 years ago
- Implementing Adaptive Virtual Texture in HDRP☆60Updated last year
- 小道笔记☆35Updated 4 years ago
- Renderdoc Texture Exporter☆47Updated 6 months ago
- some lighting brdf model in unity3D☆19Updated 6 years ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated last year
- ☆15Updated last year
- A py script helps download resources used in online shader.☆25Updated 5 years ago
- Bloom Effect in Unity Build-in pipeline☆49Updated 2 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- Append uv into the GPA exported obj☆26Updated 8 months ago
- ☆17Updated 10 months ago
- ■■Paused■■ A simple tool to recognize GLSL language then translate to unity shaderlab typed shader☆53Updated 2 months ago
- 在Unity引擎中将模型(FBX格式)的硬边法线平滑化,将平滑化后的法线(经八面体压缩算法转换为Vector2)保存在模型UV中,并输出为新的FBX模型文件。☆28Updated 6 months ago
- Lemon-Engine☆11Updated 3 years ago
- 波动方程水体交互demo☆14Updated 10 months ago
- ☆22Updated last year
- Pre-Integrated Skin with curve approximate and LUT☆60Updated 2 years ago