omid3098 / Unity-URP-ScreenSpaceRefraction
A beautiful advanced refractive shader with distortion for Unity URP. Suitable for complex glass scenarios.
☆54Updated last year
Alternatives and similar repositories for Unity-URP-ScreenSpaceRefraction:
Users that are interested in Unity-URP-ScreenSpaceRefraction are comparing it to the libraries listed below
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆61Updated last year
- A collection of URP shaders and render features.☆50Updated 2 years ago
- A simple implementation of a Per-object motion blur effect for Unity URP (v14+)☆76Updated last year
- API for managing URP asset parameters, including hacking of parameters that are forbidden to change☆56Updated last year
- Volumetric Fog Package for URP Forward+☆81Updated last week
- Unity Terrain Shader with Height Blending and more features☆109Updated 3 years ago
- A fog implementation for URP that fades to the skybox colour☆35Updated last year
- Unity URP AtmosphericFog☆77Updated 3 years ago
- Oceana water for Unity URP☆45Updated last month
- Planar reflections probe component for Unity☆96Updated last year
- Nodes Differences Between Shadergraph And AmplifyShaderEditor☆63Updated 5 months ago
- A simple procedural terrain shader for unity's inbuilt terrain system☆59Updated last year
- Procedural Stochastic Texturing for Unity URP terrain☆56Updated 2 years ago
- ✨ Gallery of Unity Editor icons (6000.0.7f1)☆70Updated 7 months ago
- Imposter baking for Unity (URP)☆47Updated 2 years ago
- Simple fog effects for URP☆81Updated 2 months ago
- Use ShaderGraph as a texture creation tool!☆77Updated 9 months ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆47Updated 4 years ago
- Provides summary of all textures and atlases in Unity project☆68Updated 3 weeks ago
- a Unity plugin to place objects along ProBuilder meshes based on rules from tileset. Heavily inspired by the tooling in Source 2.☆76Updated 4 years ago
- Interactive snow Unity☆44Updated last year
- A stylized water shader with depth colors, refraction, normal displacement and foam effect. Using ShaderGraph in Unity URP.☆70Updated last year
- Unity autofocus depth of field (DOF) script for universal render pipeline (URP)☆11Updated 4 years ago
- Water caustics shader with triplanar projection, made in Unity for URP☆44Updated 2 years ago
- A tool for adjusting bone proportions in real time for Unity Humanoid Rigs.☆50Updated 5 months ago
- Randomized Tiling for Unity ShaderGraph☆54Updated 4 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆156Updated last year
- Smooth Normals to Improve backface Outline☆58Updated last year
- Snow deformation shader with shadergraph URP/HDRP☆63Updated 4 years ago
- Use Unity's timeline to blend material properties☆72Updated last year