wi-re / tbtSVDLinks
A simple header only implementation of a SVD for 3x3 Matrices based on "Computing the Singular Value Decomposition of 3x3 matrices with minimal branching and elementary floating point operations"
☆18Updated last year
Alternatives and similar repositories for tbtSVD
Users that are interested in tbtSVD are comparing it to the libraries listed below
Sorting:
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Updated last month
- Fast CUDA 3x3 SVD☆78Updated 7 years ago
- A conservative continuous collision detection (CCD) method with support for minimum separation. [Wang et al. 2021]☆147Updated 7 months ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆68Updated last year
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Updated 4 years ago
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27Updated 3 years ago
- ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints☆94Updated 5 years ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆18Updated 2 months ago
- A Library for Squashing Things☆203Updated 3 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆175Updated 2 weeks ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆160Updated 4 years ago
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆20Updated 8 months ago
- an implementation of parallel linear BVH (LBVH) on GPU☆241Updated 5 years ago
- ☆39Updated 3 years ago
- SdfLib is a library for accelerating the queries of signed distance fields from triangle meshes☆64Updated last month
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆107Updated last year
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆57Updated last year
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆35Updated 3 years ago
- A library for various continuous collision detection algorithms.☆60Updated 2 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆93Updated last year
- Single file, header-only, no-dependencies C library for Poisson disk sampling in arbitrary dimensions.☆121Updated 11 months ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆78Updated 2 years ago
- ☆31Updated last year
- A gpu based implementation of a K-D Tree Builder☆118Updated 6 years ago
- GPU-accelerated triangle mesh processing☆286Updated last week
- CUDA implementation of a linear bounding volume hierarchy (LBVH).☆12Updated last year
- ☆278Updated last month
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- A massively parallel high performance GPU Cosserat Rods Simulator☆51Updated 2 months ago