iBicha / TextureUpdaterLinks
Update textures at runtime in Unity
☆31Updated 6 years ago
Alternatives and similar repositories for TextureUpdater
Users that are interested in TextureUpdater are comparing it to the libraries listed below
Sorting:
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆55Updated 3 months ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 7 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆57Updated 3 weeks ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- ☆21Updated 7 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- Procedural builder for some basic primitives in Unity☆26Updated 4 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 6 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard sha…☆25Updated 10 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 7 years ago
- Package distribution template for Unity.☆64Updated 5 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Color Picker Element for the newer Unity GUI System☆42Updated last year
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆29Updated 4 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- Half-edge structure library for Unity (experimental; unfinished)☆25Updated 3 months ago
- Unity sample: Loading data from unmanaged memory to a GPU buffer.☆57Updated 4 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Updated 6 years ago