iBicha / TextureUpdaterLinks
Update textures at runtime in Unity
☆31Updated 6 years ago
Alternatives and similar repositories for TextureUpdater
Users that are interested in TextureUpdater are comparing it to the libraries listed below
Sorting:
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 2 months ago
- Minimalist simplex library☆47Updated 3 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated 3 years ago
- ☆21Updated 7 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Update built-in ParticleSystem with ComputeShader☆26Updated 7 years ago
- Optimized blur for Unity using compute shaders☆33Updated 5 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆57Updated 5 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 3 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Raymarching in Unity using the job system☆37Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Particle system using Curl Noise for Unity.☆33Updated 6 years ago
- modular particle system using compute shaders.☆30Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Procedural builder for some basic primitives in Unity☆26Updated 4 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 4 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- Visual inspector editor for Unity☆50Updated 7 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 8 years ago
- Color Picker Element for the newer Unity GUI System☆42Updated last year
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago