asaia / UnityNoiseTexture3DLinks
Generates a Texture3D using simplex noise useful for a ton of interesting FX
☆27Updated 7 years ago
Alternatives and similar repositories for UnityNoiseTexture3D
Users that are interested in UnityNoiseTexture3D are comparing it to the libraries listed below
Sorting:
- Particle system using Curl Noise for Unity.☆33Updated 7 years ago
- ☆21Updated 7 years ago
- Minimalist simplex library☆48Updated 3 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 8 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆55Updated 5 months ago
- Utility extensions for Unity standard Gradient class☆49Updated 2 weeks ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Snow Track Shader☆20Updated 4 years ago
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆26Updated 2 years ago
- Raymarching in Unity using the job system☆37Updated 6 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- ☆73Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Example of how to get a smooth fog effect in Unity 3D☆38Updated 8 years ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 7 years ago
- Unity3d DelaunayTriangulation☆16Updated 8 years ago
- ☆62Updated 6 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- This is a custom node for unity shader graph to create the parallax mapping effect☆38Updated 6 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆38Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Node Editor for Raymarch Model System☆37Updated 8 years ago
- modular particle system using compute shaders.☆31Updated 6 years ago
- Simple star-glow effect.☆47Updated 5 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago