ogrew / Unity-ProceduralPrimitivesLinks
Procedural builder for some basic primitives in Unity
☆26Updated 4 years ago
Alternatives and similar repositories for Unity-ProceduralPrimitives
Users that are interested in Unity-ProceduralPrimitives are comparing it to the libraries listed below
Sorting:
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆54Updated 2 months ago
- Minimalist simplex library☆48Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆30Updated 2 years ago
- Adjust a character's body proportions without setting up blendshapes☆23Updated 7 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- ☆12Updated 6 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- ☆44Updated 4 years ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆52Updated this week
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆52Updated 10 months ago
- An example of mesh deformation in Unity☆31Updated 4 years ago
- ☆12Updated 3 years ago
- Half-edge structure library for Unity (experimental; unfinished)☆25Updated 2 months ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Update textures at runtime in Unity☆31Updated 6 years ago
- Color Picker Element for the newer Unity GUI System☆42Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆37Updated last year
- ☆31Updated 2 years ago
- Mesh Deformation with Vertex Shader☆49Updated 5 years ago
- This project is using Particles to simulate a flocking behavior. The goal is to allow huge numbers of objects that appear to be flocking …☆32Updated 8 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Updated 5 years ago
- ☆26Updated 5 years ago
- ☆21Updated 4 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- Generates preview textures for sprites, icons of Unity models☆35Updated 6 years ago
- 2D and 3D clustering in Unity using k-means☆46Updated 5 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.☆29Updated 4 years ago