hodgman / dod-playground
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
☆22Updated 5 years ago
Related projects: ⓘ
- String ID library & debugging tools☆44Updated 8 months ago
- ☆22Updated this week
- What a stupid name for a library☆50Updated 4 years ago
- Core libraries and utilities☆33Updated 2 years ago
- Lessons learnt from hunting jitter issues☆60Updated 6 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 12 years ago
- ☆52Updated this week
- Gaffer's Network compression challenge☆95Updated 9 years ago
- Data Oriented Tower Defense Example☆56Updated 5 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆31Updated 7 years ago
- Cinder block for EntityX and a brief ECS tutorial.☆98Updated 6 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆81Updated 5 years ago
- Single file minimalistic JavaScript slideshow framework☆17Updated 7 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆38Updated 3 years ago
- ☆40Updated 7 years ago
- Psybrus Engine & Toolchain☆26Updated 7 years ago
- ☆38Updated this week
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 3 months ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 2 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆37Updated 9 years ago
- Job system (requires C++11)☆49Updated 4 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago