indianakernick / Simpleton-Engine
What a stupid name for a library
☆51Updated 5 years ago
Alternatives and similar repositories for Simpleton-Engine:
Users that are interested in Simpleton-Engine are comparing it to the libraries listed below
- Simple example of a breakout game, using SDL and Entt.☆44Updated 4 years ago
- 2D game made from scratch in C++☆47Updated 3 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated last year
- Data Oriented Tower Defense Example☆55Updated 4 months ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- ENGINE..... vrooooommm☆35Updated 7 months ago
- demo code for https://github.com/Green-Sky/imgui_entt_entity_editor☆16Updated 3 years ago
- A 2d Game Engine written in C++20.☆32Updated 4 years ago
- Simple SFML and EnTT playground☆37Updated 4 years ago
- Simple Snake game made in C++ with the SDL2 and EnTT libraries.☆22Updated 9 months ago
- Igneous is an open source game engine written in C++.☆50Updated 4 years ago
- Everything I am (was...) passionate about - the best game engine ever☆51Updated 4 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 8 years ago
- Use EnTT in Lua with Sol2☆50Updated 5 months ago
- The C++ "engine" for a game.☆12Updated 4 years ago
- A generic game loop implementation in C++☆12Updated last year
- Chipmunk Physics C++ wrapper☆41Updated last year
- Komodo Gaming Software Development Kit☆74Updated last year
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- OpenGl 4.4 game made with Entity Component System☆44Updated last year
- 2D quake-inspired game☆27Updated last year
- A hierarchical component entity system based game engine☆53Updated 3 months ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 9 months ago
- Featherkit game framework☆44Updated 6 years ago
- My bachelor's thesis on the Entity-Component-System pattern and ECST☆39Updated 4 years ago
- C++20 highly parallel ECS implementation☆20Updated 5 years ago
- An entity component framework.☆52Updated 3 years ago
- Law of the Instrument - GGJ20☆29Updated 5 years ago
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆80Updated 2 years ago