vittorioromeo / bcs_thesis
My bachelor's thesis on the Entity-Component-System pattern and ECST
☆39Updated 3 years ago
Alternatives and similar repositories for bcs_thesis:
Users that are interested in bcs_thesis are comparing it to the libraries listed below
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆41Updated 9 years ago
- Repository for my C++Now 2016 sessions.☆42Updated 8 years ago
- ☆51Updated 2 weeks ago
- The C++ package manager based on premake5☆27Updated 6 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- String ID library & debugging tools☆45Updated last year
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A template for simple C++ reflection done with CMake and Python (no other external tools)☆39Updated 2 years ago
- Job system (requires C++11)☆49Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- A header only cross platform wrapper of fiber API.☆45Updated 6 years ago
- the Donald Trump of the ECS libraries☆67Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- A database inspired entity-component system for computer games☆14Updated 3 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 7 months ago
- Minimalistic image loader library for GL projects☆63Updated 6 years ago
- A small, flexible and extensible front-end for GLSL.☆21Updated 2 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- Memory allocators☆48Updated 6 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago
- The C++ "engine" for a game.☆12Updated 4 years ago
- "Deboostified" version of boost.context (coroutines), Plain and simple C API for context switching. Easy build on multiple platforms.☆88Updated last year
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 3 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- Everything I am (was...) passionate about - the best game engine ever☆49Updated 4 years ago