vittorioromeo / bcs_thesisLinks
My bachelor's thesis on the Entity-Component-System pattern and ECST
☆39Updated 4 years ago
Alternatives and similar repositories for bcs_thesis
Users that are interested in bcs_thesis are comparing it to the libraries listed below
Sorting:
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 5 years ago
- String ID library & debugging tools☆47Updated 2 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Repository for my C++Now 2016 sessions.☆43Updated 9 years ago
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- Archived!☆27Updated 4 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Updated 5 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- Entropia File System Watcher☆38Updated 12 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- ☆66Updated 4 years ago
- Intrusive Profiler for C++ (comes with viewer)☆76Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- Lightweight C++ task system☆82Updated 8 years ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last week
- rex engine and game☆15Updated 4 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Fast hash table template for array indexes.☆28Updated 9 years ago
- Builds atlas texture from a bunch of input images.☆73Updated 5 years ago