vittorioromeo / bcs_thesis
My bachelor's thesis on the Entity-Component-System pattern and ECST
☆39Updated 3 years ago
Alternatives and similar repositories for bcs_thesis:
Users that are interested in bcs_thesis are comparing it to the libraries listed below
- Small C++ workstealing task scheduler meant for gamedev.☆33Updated 4 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆34Updated 4 years ago
- Repository for my C++Now 2016 sessions.☆42Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- String ID library & debugging tools☆45Updated last year
- Archived!☆27Updated 3 years ago
- A template for simple C++ reflection done with CMake and Python (no other external tools)☆40Updated 2 years ago
- The C++ "engine" for a game.☆12Updated 4 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- Fast hash table template for array indexes.☆27Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- My personal pet game engine in C++.☆32Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 8 months ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 4 months ago
- An implementation of a weak handle interface to a packed vector in C++☆14Updated last year
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Smart pointer for any movable objects. When trackable object moved/destroyed, trackers updated with new object's pointer.☆25Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- ☆51Updated 2 months ago
- A light-weight C++ profiling library☆31Updated 10 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- An Simplified JSON (SJSON) C++ reader and writer☆23Updated 8 months ago
- MTuner SDK - Memory profiling library☆31Updated 3 months ago