eliasdaler / unnamed_lua_binderLinks
Simple lua binding with C++
☆47Updated 3 years ago
Alternatives and similar repositories for unnamed_lua_binder
Users that are interested in unnamed_lua_binder are comparing it to the libraries listed below
Sorting:
- RPC Network Library for Multiplayer Games☆75Updated 10 years ago
- C++ minimal entity-component system single header library☆124Updated 7 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆177Updated 6 years ago
- ☆117Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 5 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 9 years ago
- C++ reflection☆48Updated 7 years ago
- Gincu -- a simple match three game, game engine, and game framework written in C++☆47Updated 7 years ago
- ☆17Updated 11 years ago
- Core libraries and utilities☆37Updated 3 years ago
- Lua API wrapper for C++11☆74Updated 10 years ago
- Simple & powerful 2D game library.☆95Updated 5 years ago
- Small C++14 render engine with dependencies☆46Updated 5 years ago
- Tracey is a lightweight and simple C++ memory leak finder with no dependencies.☆234Updated 10 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Updated 9 years ago
- A state of the art C/C++/Lua Profiler☆20Updated 4 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆54Updated 8 years ago
- Saddy is an open-source crossplatform 2D graphic engine, based on OpenGL, which can be used for creating 2D games. like platformers or RP…☆56Updated 2 months ago
- An in-game map/animation editor for 2D C++ game development projects.☆45Updated 7 months ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- C++11 header only networking library built on enet (udp)☆74Updated 9 years ago
- C++ Game Engine☆37Updated 2 years ago
- a one header library for creating Lua bindings to C++☆80Updated 4 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Updated 8 years ago
- mirror of upstream hg repo so we can use it as a git submodule☆48Updated 9 years ago
- Lua <-> C++ bindings libraries benchmark☆32Updated 10 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- Igneous is an open source game engine written in C++.☆51Updated 5 years ago
- Repository for my C++Now 2016 sessions.☆43Updated 9 years ago
- Nebula Trifid☆70Updated 2 years ago