A lightweight entity component system (ECS) written in C++.
☆86Jul 4, 2016Updated 9 years ago
Alternatives and similar repositories for EntityFu
Users that are interested in EntityFu are comparing it to the libraries listed below
Sorting:
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆54May 12, 2017Updated 8 years ago
- A commandline tool for Windows, Mac and Linux that prebuilds cocos2d-x static libraries. Also a cross-platform game templating system.☆139Sep 30, 2020Updated 5 years ago
- C++ minimal entity-component system single header library☆125Aug 23, 2018Updated 7 years ago
- Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#☆356Jul 1, 2023Updated 2 years ago
- Featherkit game framework☆44Mar 20, 2019Updated 7 years ago
- Jam game, a demake of natural selection 2 using libgdx and artemis-odb☆32Aug 4, 2015Updated 10 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆38Apr 1, 2017Updated 8 years ago
- Entity-component-system based 3D game engine☆64Sep 1, 2013Updated 12 years ago
- Minimalistic header-only library for channels and CSP (Communicating sequential process) in C++11.☆16Apr 10, 2023Updated 2 years ago
- A templated ECS framework written in C++☆11Mar 12, 2017Updated 9 years ago
- A voxel rendering library on top of Gfx☆14Sep 4, 2021Updated 4 years ago
- Artemis-ODB + LibGDX game☆16Sep 24, 2014Updated 11 years ago
- A C++17, fast, cache-friendly, storage-wise, header-only, multithreaded Entity Component System library.☆16Jan 10, 2024Updated 2 years ago
- A C++17 Entity Component System library☆14Apr 2, 2021Updated 4 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Oct 1, 2019Updated 6 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Sep 12, 2024Updated last year
- ☆34Mar 1, 2017Updated 9 years ago
- Dynamic Lightning for cocos2d-x☆14Nov 11, 2013Updated 12 years ago
- A 2D physics based entity component game engine☆44Jan 31, 2016Updated 10 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆491Sep 3, 2019Updated 6 years ago
- Implementation of infinite terrain in an isometric tile engine in javascript☆14Jul 11, 2015Updated 10 years ago
- An open source C++ entity system.☆463Mar 11, 2021Updated 5 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Jun 9, 2016Updated 9 years ago
- Complete source for my experimental voxel engine☆116Oct 9, 2017Updated 8 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 6 years ago
- A library similar to NCurses and a console paint program.☆21Jun 20, 2022Updated 3 years ago
- Simple Event Driven Network Library☆33Nov 7, 2017Updated 8 years ago
- ☆12Dec 17, 2022Updated 3 years ago
- Offline Shader Editor based on wxWidgets☆10Jan 12, 2021Updated 5 years ago
- Cocos2dx simple shader☆10Mar 24, 2020Updated 5 years ago
- New version from coi☆34Jun 14, 2020Updated 5 years ago
- connect to a universe where cellular automata have run rampant☆12Nov 5, 2017Updated 8 years ago
- Component Dependency Matrix for Artemis and Ashley ECS frameworks.☆11Apr 26, 2021Updated 4 years ago
- A new Dynamic Light fixed from avalon's version☆14Mar 4, 2015Updated 11 years ago
- A small and easy C++ Entity-Component-System (ECS) library☆53Mar 21, 2014Updated 11 years ago
- Pong created in 30 minutes☆19Oct 21, 2017Updated 8 years ago
- Frankenstein Engine☆13Nov 12, 2019Updated 6 years ago
- Local notification sample on cocos2d-x☆23Jan 12, 2014Updated 12 years ago
- NEON STRUCT: Desperation Column☆13Jan 22, 2022Updated 4 years ago