Chobolabs / spine-cpp
A C++11 runtime for skeletal animation from Spine by Esoteric Software
☆47Updated 8 years ago
Alternatives and similar repositories for spine-cpp:
Users that are interested in spine-cpp are comparing it to the libraries listed below
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- The Configurable Math Library, v1☆33Updated 7 years ago
- An over-engineered implementation of Asteroids☆31Updated 7 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 8 years ago
- Nebula Trifid☆71Updated last year
- ☆53Updated 7 years ago
- C++ minimal entity-component system single header library☆120Updated 6 years ago
- Everything I am (was...) passionate about - the best game engine ever☆51Updated 4 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Glorp is a high-level game framework built on Glop. It provides installer creation, error reporting, and a full Lua framework. It is desi…☆44Updated 11 years ago
- My happy playground of programmer fun.☆20Updated 4 years ago
- a simple but powerful 3D render engine with OpenGL, OpenGL ES2 (iOS, android) backends. D3D11 backend is work in progress☆80Updated 11 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- C++ Entity Component System based on Ordered Sets☆18Updated 8 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Ugly docking code for ImGui☆65Updated 9 months ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- UNOFFICIAL Git mirror of PhysicsFS Mercurial repository. The official repository has also moved to GitHub; this one will no longer be upd…☆53Updated 3 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆32Updated 8 years ago
- feature-rich ParticleFX alternative☆27Updated 10 months ago
- a one header library for creating Lua bindings to C++☆78Updated 3 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- ☆62Updated 12 years ago
- A dynamic font glyph cache for OpenGL.☆119Updated 10 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- 2D physics engine with SoA/SIMD optimizations☆109Updated 6 years ago