Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
☆384Nov 20, 2020Updated 5 years ago
Alternatives and similar repositories for dod-playground
Users that are interested in dod-playground are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Thoughts about entity-component-system☆190Nov 25, 2018Updated 7 years ago
- ☆30Jul 26, 2020Updated 5 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 7 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,116Apr 12, 2025Updated last year
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A curated list of data oriented design resources.☆4,442Updated this week
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆106Nov 11, 2018Updated 7 years ago
- A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.☆2,011Jul 4, 2026Updated 2 weeks ago
- "Deboostified" version of boost.context (coroutines), Plain and simple C API for context switching. Easy build on multiple platforms.☆97Dec 10, 2025Updated 7 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆353Sep 26, 2024Updated last year
- Single header C++ Libraries for Thread Scheduling, Rendering, and so on...☆473Oct 16, 2023Updated 2 years ago
- cr.h: A Simple C Hot Reload Header-only Library☆1,790Jun 23, 2026Updated 3 weeks ago
- Various single-file C libraries.☆296Jan 12, 2018Updated 8 years ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆594Nov 18, 2020Updated 5 years ago
- ☆41Mar 17, 2017Updated 9 years ago
- ☆68Aug 17, 2018Updated 7 years ago
- A portable single file parser/lexer/tokenizer.☆52Nov 9, 2018Updated 7 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Sep 1, 2019Updated 6 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆482Jun 17, 2018Updated 8 years ago
- A single header library for managing game entity hierarchies.☆43Nov 13, 2020Updated 5 years ago
- A task scheduling framework designed for the needs of game developers.☆460Jan 3, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Apr 2, 2020Updated 6 years ago
- A tool which allows you to edit source code of any MSVC C++ project live at runtime☆1,174Dec 18, 2023Updated 2 years ago
- Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games☆5,025Jun 10, 2026Updated last month
- Radix sort revisited again☆27Mar 20, 2018Updated 8 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 7 years ago
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 7 years ago
- Open source c++ skeletal animation library and toolset☆2,879May 21, 2026Updated last month
- EntityX - A fast, type-safe C++ Entity-Component system☆2,342Aug 23, 2025Updated 10 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Modern C++ library for the development of real-time graphical applications☆1,912Updated this week
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆617Mar 10, 2023Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,031Jun 7, 2026Updated last month
- A library of distance and occlusion generation routines☆114Apr 13, 2026Updated 3 months ago
- A programming task for job interviews I did in 2019 Q2☆16May 2, 2019Updated 7 years ago
- Data Driven Rendering repository☆293Dec 20, 2021Updated 4 years ago
- A curated list of Entity-Component-System (ECS) libraries and resources☆696Jul 13, 2026Updated last week