aras-p / dod-playgroundLinks
Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018
☆379Updated 5 years ago
Alternatives and similar repositories for dod-playground
Users that are interested in dod-playground are comparing it to the libraries listed below
Sorting:
- Thoughts about entity-component-system☆191Updated 7 years ago
- ☆328Updated 2 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆491Updated 6 years ago
- Multi-Threaded Job System using Fibers☆179Updated 3 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆329Updated 5 years ago
- Blog posts☆133Updated 8 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆589Updated 5 years ago
- An open source C++ entity system.☆463Updated 4 years ago
- ☆641Updated 4 years ago
- Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.☆614Updated 2 years ago
- NomadECS - An entity component system implementation☆204Updated 6 years ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆245Updated 5 years ago
- microprofile - embeddable CPU/GPU profiler☆497Updated 2 years ago
- Collection of game development related white papers☆184Updated 8 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆342Updated 7 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 9 years ago
- C++ single-header entity component system library☆479Updated 5 years ago
- A task scheduling framework designed for the needs of game developers.☆457Updated 3 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆410Updated 3 years ago
- Tundra is a code build system that tries to be accurate and fast for incremental builds☆468Updated last month
- ☆133Updated 5 years ago
- C++ Game Engine (Under Construction!)☆453Updated 2 years ago
- OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.☆353Updated 2 years ago
- High performance Entity/Component/System library.☆168Updated last year
- Novice-built game engine from the ground up (with blogs!)☆433Updated 6 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆291Updated 3 years ago
- ☆87Updated 8 years ago
- A small and easy C++ Entity-Component-System (ECS) library☆52Updated 11 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆109Updated 3 years ago
- ☆479Updated 3 years ago