thisismyusernameongithub / Sandbox
Terrain renderer and fluid simulation sandbox
☆16Updated last month
Alternatives and similar repositories for Sandbox:
Users that are interested in Sandbox are comparing it to the libraries listed below
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆28Updated 4 years ago
- a pathtracer with physically based rendering in mind☆29Updated 2 years ago
- A DirectX 11 implementation of voxelization☆18Updated 9 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆49Updated 2 months ago
- a software-renderer with pbr shading☆16Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 2 years ago
- A demo of CPU octree splatting algorithm☆52Updated 9 months ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Code release for "Terrain Amplification using Multi-scale Erosion"☆23Updated last week
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- 3D terrain generation with erosion, rendered in WebGL☆22Updated 7 years ago
- Vulkan-based implementation of clouds from Decima Engine☆51Updated 6 years ago
- A "simple" world simulator☆16Updated 7 years ago
- ☆29Updated 6 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- ☆21Updated 6 years ago
- Sparse Voxel DAG Rendering on the Web☆52Updated 2 years ago
- a real-time SDF pathtracer☆21Updated 4 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆77Updated 4 years ago
- OpenGL compute shader fluid☆22Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated this week
- Voxel ReSTIR a ReSTIR implementation for the WrldTmpl8 framework.☆16Updated 2 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- ☆32Updated 2 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago