hduregger / crowd
A crowd simulation using OpenCL™ and based on the continuum approach.
☆20Updated 13 years ago
Alternatives and similar repositories for crowd:
Users that are interested in crowd are comparing it to the libraries listed below
- Public domain linear time distance field and Voronoi diagram on lattice grid☆53Updated 8 years ago
- #include <engine>☆40Updated 6 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- Sparse Voxel Octree implementation☆31Updated 8 years ago
- Text rendering and text shaping for OpenGL ES☆58Updated 9 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 9 years ago
- SoftCompute, CPU JIT execution of SPIR-V compute shader☆46Updated 5 months ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- A VM running SPIR-V code☆59Updated 8 years ago
- Vino's Tool Box☆16Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆54Updated 9 years ago
- A practical starter for cross-platform OpenGL applications☆12Updated 4 years ago
- Photorealistic physically-based renderer☆43Updated 8 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 9 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- tiny C library of various graphics utilities and GL demos☆57Updated 5 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 7 years ago
- ☆22Updated 11 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- ☆15Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- bsf imgui plugin☆13Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- vectorized high-level math library☆43Updated 5 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 9 years ago