glslify / glsl-specular-cook-torranceView external linksLinks
Calculates the specular/fresnel power in the Cook-Torrance model
☆32Feb 18, 2017Updated 8 years ago
Alternatives and similar repositories for glsl-specular-cook-torrance
Users that are interested in glsl-specular-cook-torrance are comparing it to the libraries listed below
Sorting:
- Beckmann distribution for specular power☆13Oct 19, 2014Updated 11 years ago
- Lambertian diffuse lighting model for GLSL☆16Oct 12, 2014Updated 11 years ago
- A 3D spherical coordinates camera with inertia☆37Apr 26, 2018Updated 7 years ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- Create multi-pass shaders in ThreeJS, intuitively.☆11Sep 1, 2021Updated 4 years ago
- Generate 3d box geometry☆10Jan 5, 2016Updated 10 years ago
- Bundle a glslify-deps dependency tree into a GLSL source string☆10Feb 7, 2021Updated 5 years ago
- Oren-Nayar diffuse lighting for GLSL☆27Jul 7, 2017Updated 8 years ago
- Smooth minimum functions for GLSL☆42Feb 15, 2015Updated 11 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Apr 23, 2018Updated 7 years ago
- the cornell box raymarched in GLSL, for tests☆14Apr 5, 2015Updated 10 years ago
- Computes normals for triangulated meshes☆18May 20, 2016Updated 9 years ago
- triangulates a series of 2D contours☆16Sep 10, 2019Updated 6 years ago
- Awesome implicit data structures☆24Oct 6, 2019Updated 6 years ago
- Unofficial ShaderToy live viewer☆15Jul 30, 2025Updated 6 months ago
- A collection of in-progress work☆14Feb 15, 2018Updated 8 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Jun 30, 2016Updated 9 years ago
- A simple immutable ordered key/value storage system.☆15Mar 18, 2016Updated 9 years ago
- Fills an ndarray with a function☆20Jun 14, 2018Updated 7 years ago
- quick 3D earth for GLSL☆13Apr 4, 2015Updated 10 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- Quantizes vertices to any bit precision☆14Mar 2, 2015Updated 10 years ago
- The future starts here☆12Mar 15, 2017Updated 8 years ago
- A comfortable way to describe parameter interface and generate its underlying data structure☆14Oct 8, 2023Updated 2 years ago
- perturb normal from a normal map☆36Aug 22, 2018Updated 7 years ago
- Comparison of different triangulation libraries in Three.js☆15Aug 15, 2017Updated 8 years ago
- glslify transform that provides you with a cleaner module import/export syntax☆14Dec 6, 2015Updated 10 years ago
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- QLL : Level loaders☆13Feb 18, 2020Updated 5 years ago
- Take a transformation matrix like you're used to constructing with WebGL, and project arbitrary 3D points onto your 2D screen.☆22May 15, 2015Updated 10 years ago
- Simple C++/Vulkan framework☆17Updated this week
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Oct 30, 2025Updated 3 months ago
- Basic mesh rendering module☆25May 15, 2024Updated last year
- A simple GLSL development server for testing and expreimentation.☆20Feb 15, 2018Updated 8 years ago
- ⚙️ An object for managing state☆21Dec 3, 2022Updated 3 years ago
- C implementation of merge sort, radix sort and parallel radix sort on 32 bit unsigned integers☆15Nov 29, 2015Updated 10 years ago
- ☆19Mar 15, 2015Updated 10 years ago
- A browserify transform stream that optimizes your glslify shaders☆22Aug 29, 2014Updated 11 years ago
- A transfer function widget implemented using ImGui☆19May 7, 2022Updated 3 years ago