glslify / glsl-specular-cook-torranceLinks
Calculates the specular/fresnel power in the Cook-Torrance model
☆31Updated 8 years ago
Alternatives and similar repositories for glsl-specular-cook-torrance
Users that are interested in glsl-specular-cook-torrance are comparing it to the libraries listed below
Sorting:
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Void and cluster algorithm to go with my blog post☆34Updated 2 months ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- ☆161Updated 9 years ago
- ☆22Updated 11 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- A GLSL 4.5 parser written in C with flex & bison☆39Updated 6 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 8 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆36Updated 8 years ago
- Random projects that are ok to be public, like blog stuff☆119Updated 3 years ago
- Modern WebGL wrapper in TypeScript☆56Updated 3 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- emscripten port of GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆84Updated 10 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- An SDF path tracer☆24Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- ☆49Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Visualize GLSL shader functions☆29Updated 7 years ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago