SoftCompute, CPU JIT execution of SPIR-V compute shader
☆48Sep 9, 2024Updated last year
Alternatives and similar repositories for softcompute
Users that are interested in softcompute are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A small, reference GI renderer☆158Aug 12, 2017Updated 8 years ago
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 6 years ago
- A simple command-line utility for inspecting texture file header data☆14Jun 16, 2016Updated 9 years ago
- Highly scalable renderer backend☆10Mar 4, 2019Updated 7 years ago
- GPU-accelerated path tracer☆10Oct 2, 2015Updated 10 years ago
- GPU-accelerated path tracer☆19Dec 10, 2015Updated 10 years ago
- A VM running SPIR-V code☆60Aug 4, 2016Updated 9 years ago
- Direct3D 12.0 quick reference guide☆59Jan 30, 2017Updated 9 years ago
- ☆18Jul 8, 2016Updated 9 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- EA game-friendly STL implementation. Obsoleted by official release.☆10Jul 20, 2014Updated 11 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- The Witcher 2 reverse engineering☆24Apr 29, 2012Updated 13 years ago
- simple vulkan framework☆12May 29, 2016Updated 9 years ago
- Mallie, bootstrap for your own ray tracer.☆57Mar 14, 2017Updated 9 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Jan 27, 2016Updated 10 years ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 7 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 6 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆48Jun 2, 2018Updated 7 years ago
- Automated Lua module deployment utility for the LuaDist project.☆13Apr 26, 2012Updated 13 years ago
- ☆29Dec 14, 2015Updated 10 years ago
- FastDosbox from http://gaming.capsule-sa.co.za☆11Feb 18, 2014Updated 12 years ago
- Automatically exported from code.google.com/p/sse2neon☆13Mar 21, 2015Updated 11 years ago
- A simple software renderer.☆16Feb 24, 2013Updated 13 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- This is a clone of an SVN repository at http://svn.eduke32.com/eduke32. It had been cloned by http://svn2github.com/ , but the service wa…☆16Jan 16, 2019Updated 7 years ago
- A crowd simulation using OpenCL™ and based on the continuum approach.☆21Nov 21, 2011Updated 14 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Hopefully updated status of all my github repositories☆13Nov 23, 2024Updated last year
- (dead/2006) The old ZDL.☆11Jan 21, 2011Updated 15 years ago
- Like ultracopier☆10Apr 14, 2012Updated 13 years ago
- DOOM Eternal patcher for modding purposes.☆12Apr 14, 2021Updated 4 years ago
- WebGL☆15Aug 4, 2016Updated 9 years ago
- deprecated: C++ sanctuary for small but powerful and frequently required, stand alone features.☆16Jan 24, 2018Updated 8 years ago
- ☆13Feb 28, 2013Updated 13 years ago