zhangbo-tj / trackballLinks
3D view interactor (C++, OpenGL).
☆15Updated 9 years ago
Alternatives and similar repositories for trackball
Users that are interested in trackball are comparing it to the libraries listed below
Sorting:
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆27Updated 3 months ago
- A Shoemake Arcball camera in C++☆31Updated 2 years ago
- An implementation of 2D Bezier Curves in C++ using OpenGL, gl3w, glfw3 and imgui.☆67Updated 7 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 8 months ago
- Curve fitting based on Schneider's algorithm. Written using C++11 and OpenSceneGraph (visualization)☆105Updated 8 years ago
- An OpenGL mesh viewer with a GUI menu implemented with Qt based on C++.☆33Updated 3 years ago
- GenericParameters is a C++ header-only library to define generic parameters which store additional information like the parameter type, m…☆27Updated 2 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 11 months ago
- A simple mesh editor. Import an .obj model or create one from scratch.☆38Updated 5 years ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆47Updated 2 years ago
- Integration of VulkanSceneGraph with ImGui☆56Updated 2 months ago
- Example of line, point and virtual plane intersectors: changing polygon outline by using hover and drag mouse events (using C++11 and O…☆28Updated 8 years ago
- Example programs that test and illustrate how to use the VSG and optional add-on libraries☆164Updated last week
- This example shows how to make OpenSceneGraph and Dear ImGui work together☆46Updated 2 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆47Updated 11 months ago
- C++ routines to compute spline curves in nD☆41Updated 6 years ago
- A header-only C implementation of the Quickhull algorithm for building N-dimensional Convex Hulls and Delaunay meshes☆147Updated 8 months ago
- ☆37Updated 7 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆68Updated 5 years ago
- tesselator(libtess) c++ version (c++98)☆17Updated last year
- ☆27Updated 6 years ago
- Instanced rendering of massive CAD models using shape matching☆19Updated 2 months ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- A cross-platform 3D engine based on Qt 5.9.7, OpenGL 3.3 and Assimp 4.1.☆86Updated 2 years ago
- The quickest way to add OpenGL visualizations to C++ code.☆19Updated 2 years ago
- fork of NVIDIA's cudaraster for research use, taken from http://code.google.com/p/cudaraster/☆31Updated 12 years ago
- 2D/3D C++ library focusing on mesh processing☆26Updated 10 years ago
- Lightweight property editor GUI for with 3D graphics and APIs☆42Updated 3 years ago
- Octree library in C++☆60Updated 13 years ago