Platform code to use egui with winit.
☆33Aug 21, 2025Updated 6 months ago
Alternatives and similar repositories for egui_winit_platform
Users that are interested in egui_winit_platform are comparing it to the libraries listed below
Sorting:
- Backend code to use egui with wgpu.☆116Aug 21, 2025Updated 6 months ago
- Simple example on how to use egui with wgpu and winit.☆93Sep 19, 2022Updated 3 years ago
- Task Orchestration Framework☆59Nov 8, 2023Updated 2 years ago
- A very simple shooter game made in Godot 3 using C#☆10Mar 5, 2018Updated 8 years ago
- ☆12Jun 3, 2023Updated 2 years ago
- Interactive pathfinding visualization demonstrating optimal path discovery around polygonal obstacles.☆12Nov 18, 2024Updated last year
- Component based UI library for graphical rust applications.☆12Mar 10, 2022Updated 3 years ago
- Effortless Rust Constructor Generation☆14Feb 22, 2026Updated last week
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- Rust bindings for Intel's ISPC texture compression☆16Feb 5, 2026Updated last month
- Const FNV1A hashing implementation.☆15Aug 13, 2022Updated 3 years ago
- Blog for the gfx-rs project☆16Nov 24, 2023Updated 2 years ago
- WIP flexible and lightweight low-level GPU rendering framework.☆11Jan 30, 2024Updated 2 years ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- HoMM meets Majesty, sort of.☆18Mar 22, 2022Updated 3 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated last month
- Toast notifications for the egui library☆120Dec 1, 2025Updated 3 months ago
- Arena allocator with scopes☆44May 7, 2023Updated 2 years ago
- Egui Shape Editor widget☆18Aug 14, 2024Updated last year
- epics Qt has been spilt into a number of components. This project provides the framework library and standard widgets.☆22Feb 19, 2026Updated 2 weeks ago
- Rustification of the excellent GD Script Action RPG Tutorial by youtuber HeartBeast☆16Oct 14, 2025Updated 4 months ago
- Pure-rust implementation of NanoVG☆43Nov 5, 2020Updated 5 years ago
- a work-in-progress 3D renderer built on top of wgpu☆17Sep 4, 2023Updated 2 years ago
- Automatically generate gameboy music using machine learning☆19Feb 8, 2023Updated 3 years ago
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆64Dec 6, 2023Updated 2 years ago
- A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.☆15Jan 2, 2026Updated 2 months ago
- Rust GUI library.☆19Jul 29, 2024Updated last year
- 🎛 DEPRECATED - Sprite-based direct rendering GUI system☆24Oct 10, 2020Updated 5 years ago
- Hosting for wgpu.rs website☆18Feb 25, 2026Updated last week
- easy-gpgpu rust crate☆23Feb 16, 2022Updated 4 years ago
- Wheeled vehicle simulation using Bevy engine with Rapier's joints☆51Aug 20, 2022Updated 3 years ago
- A minimal actor model library using nostd Rust and designed to run with any executor☆18May 24, 2021Updated 4 years ago
- A simple platformer game library in Rust☆19Mar 14, 2025Updated 11 months ago
- Wrapper around Rc safe to send to a different thread☆26Jan 2, 2026Updated 2 months ago
- Seven Tasks with Rust and Egui☆21Aug 18, 2024Updated last year
- Image filters using wgpu/compute shaders☆21Oct 14, 2022Updated 3 years ago
- Pure, minimal, and scalable timers☆26Jan 14, 2025Updated last year
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- A curated list of egui code and resources.☆26Feb 27, 2026Updated last week