hasenbanck / egui_wgpu_backendLinks
Backend code to use egui with wgpu.
☆109Updated 3 months ago
Alternatives and similar repositories for egui_wgpu_backend
Users that are interested in egui_wgpu_backend are comparing it to the libraries listed below
Sorting:
- Simple example on how to use egui with wgpu and winit.☆88Updated 2 years ago
- Library for post-process antialiasing☆105Updated 2 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆174Updated 2 weeks ago
- Platform code to use egui with winit.☆32Updated 3 months ago
- File dialog for egui☆113Updated 3 months ago
- Validate wgsl in rust projects☆87Updated last month
- Simple profiler scopes for wgpu using timer queries☆112Updated this week
- ☆92Updated last month
- Full featured and customizable file dialog for egui☆127Updated 2 weeks ago
- ☆172Updated 2 weeks ago
- A Rust promise for games and immediate mode GUIs☆138Updated last year
- Egui gui integration with winit and vulkano☆87Updated 2 months ago
- Phosphor icons for egui☆115Updated 5 months ago
- wesl-rs: a compiler for WESL (WGSL Extended) shaders.☆50Updated this week
- 3d transformation gizmo☆263Updated 2 months ago
- ☆116Updated last year
- ☆66Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆48Updated last week
- Interpolation made easy.☆167Updated 8 months ago
- Lightweight game audio☆154Updated last year
- Cloth engine for Bevy☆98Updated 6 months ago
- Toast notifications for the egui library☆102Updated 2 months ago
- Generic and extensible egui widgets to create analog synthesizer-like UI with data-oriented API☆138Updated 2 months ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆153Updated 3 weeks ago
- Color in Rust.☆86Updated 2 weeks ago
- ☆90Updated 4 months ago
- ☆34Updated 2 years ago
- A tweening library for Rust☆63Updated 2 months ago
- Markdown viewer for egui☆126Updated this week