hasenbanck / egui_wgpu_backendView external linksLinks
Backend code to use egui with wgpu.
☆116Aug 21, 2025Updated 5 months ago
Alternatives and similar repositories for egui_wgpu_backend
Users that are interested in egui_wgpu_backend are comparing it to the libraries listed below
Sorting:
- Simple example on how to use egui with wgpu and winit.☆93Sep 19, 2022Updated 3 years ago
- Platform code to use egui with winit.☆33Aug 21, 2025Updated 5 months ago
- Simple profiler scopes for wgpu using timer queries☆125Oct 14, 2025Updated 3 months ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- Linearization of N-dimensional array indices.☆16Feb 13, 2022Updated 4 years ago
- Web-first Computer Graphics Tools☆19Feb 6, 2026Updated last week
- ☆99Jan 1, 2026Updated last month
- Generate typesafe Rust bindings for wgsl shaders in wgpu☆73Dec 27, 2025Updated last month
- ☆200Jan 22, 2026Updated 3 weeks ago
- Easily write an image to a window☆463Updated this week
- File dialog for egui☆119Aug 26, 2025Updated 5 months ago
- Task Orchestration Framework☆58Nov 8, 2023Updated 2 years ago
- Math Interoperability Types☆283Jan 2, 2024Updated 2 years ago
- Interactive pathfinding visualization demonstrating optimal path discovery around polygonal obstacles.☆11Nov 18, 2024Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆194Sep 12, 2025Updated 5 months ago
- Docking support for egui – an immediate-mode GUI library for Rust☆580Oct 31, 2025Updated 3 months ago
- A pure-rust implementation of *lua* (5.4) with *just-in-time* (JIT) compilation using `cranelift`.☆15Jan 2, 2026Updated last month
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆494Aug 19, 2025Updated 5 months ago
- ☆96Jan 18, 2026Updated 3 weeks ago
- A tiling layout engine for egui with drag-and-drop and resizing☆486Dec 15, 2025Updated last month
- MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.☆1,153Jul 8, 2024Updated last year
- 🎮 game loop + 🐷 coroutine + 🌯 burrito = 🚀🔥 blazingly synchronous async executor for games 🔥🚀☆13Aug 25, 2023Updated 2 years ago
- A Rust promise for games and immediate mode GUIs☆150Sep 29, 2023Updated 2 years ago
- Full featured and customizable file dialog for egui☆152Jan 7, 2026Updated last month
- Guide for using gfx-rs's wgpu library.☆1,851Updated this week
- A simple and fast linear algebra library for games and graphics☆1,891Feb 4, 2026Updated last week
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- egui bindings for macroquad☆121May 21, 2025Updated 8 months ago
- Cross platform rendering in Rust☆1,949Jan 1, 2026Updated last month
- A curated list of wgpu code and resources.☆473Nov 3, 2022Updated 3 years ago
- Set process and thread affinity in your Rust programs !☆30Sep 4, 2023Updated 2 years ago
- Procedural texture library☆95Jun 13, 2024Updated last year
- Blog for the gfx-rs project☆16Nov 24, 2023Updated 2 years ago
- A implementation of the modified akima interpolation in rust☆12Oct 28, 2020Updated 5 years ago
- Library for post-process antialiasing☆112Updated this week
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆308Sep 23, 2025Updated 4 months ago
- Composable camera rigs☆476Jul 22, 2024Updated last year
- Dear imgui renderer for wgpu-rs.☆286Dec 22, 2025Updated last month
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆330Dec 18, 2025Updated last month