h3r2tic / re-pear
☆10Updated 4 years ago
Alternatives and similar repositories for re-pear:
Users that are interested in re-pear are comparing it to the libraries listed below
- grr and rust-gpu pbr rendering☆28Updated 3 years ago
- ShaderToy clone in Rust, currently supporting MacOS.☆25Updated 3 years ago
- ☆37Updated 5 years ago
- Code-driven rendering playground; mostly defunct now☆53Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Game asset pipeline and authoring framework☆21Updated 4 months ago
- Physically based glTF rendering with Vulkan in Rust☆28Updated 4 years ago
- ☆12Updated 5 years ago
- BVH library for Rust☆17Updated 3 years ago
- ☆22Updated 2 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆55Updated 6 months ago
- Skeleton animation and IK crate☆38Updated 2 years ago
- An opinionated, practical color management library for games and graphics.☆34Updated last year
- 🦀 Minimal SPIR-V reflection library.☆42Updated 2 weeks ago
- Vulkan rendering sandbox for raytracing☆70Updated 2 years ago
- Generate distance field bitmaps--vector compression for games☆26Updated 3 weeks ago
- Rendertoy samples☆63Updated 3 years ago
- Shadertoy browser & viewer for Mac built in Rust☆208Updated 3 years ago
- 🌈🙈 HDR -> display☆28Updated last year
- 🧢 Get Pokemon data on the command line. Built in Rust.☆16Updated 3 years ago
- A game with custom engine☆35Updated 3 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- ☆44Updated last year
- ☆24Updated 7 months ago
- A Mesh to SDF converter, written in rust☆44Updated last week
- A tiny utility macro to verify WGSL at compile time☆14Updated 3 years ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆15Updated 3 years ago
- Procedural texture library☆88Updated 7 months ago