gongminmin / AIHoloImagerLinks
Generate a 3D mesh from a few images
☆132Updated last week
Alternatives and similar repositories for AIHoloImager
Users that are interested in AIHoloImager are comparing it to the libraries listed below
Sorting:
- Official Code Release for SIGGRAPH Asia 2024 Paper: GS^3: Efficient Relighting with Triple Gaussian Splatting☆141Updated 7 months ago
- ☆167Updated 3 months ago
- ☆69Updated this week
- [SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models☆368Updated 9 months ago
- A differentiable point-based rendering framework.☆200Updated 2 months ago
- Vulkan-based Gaussian Splatting viewer, and python binding☆103Updated 3 weeks ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆357Updated last year
- ☆381Updated 11 months ago
- This repository contains the implementation of our novel approach associated with the paper "Don't Splat Your Gaussians" to modeling and …☆107Updated 4 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 4 months ago
- The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"☆181Updated 10 months ago
- Subsurface Scattering for Gaussian Splatting☆146Updated 10 months ago
- A collection of papers on neural field-based inverse rendering.☆232Updated 6 months ago
- 3D Gaussian Ray Tracer☆85Updated 7 months ago
- ☆338Updated 8 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆76Updated 9 months ago
- 🌭🌭🌭 Gaussian splatting render by Vulkan-ComputerShader, supports running in any environment(AMD,Mac,Android...)☆26Updated 4 months ago
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆161Updated last week
- Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'☆64Updated last week
- [SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields☆215Updated last year
- Gaussian Splatting Unreal Engine Plugin: Convert primitives into 3D Gaussians☆79Updated last month
- ☆446Updated 11 months ago
- [NeurIPS 2024] GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling☆412Updated 6 months ago
- Official Code Release for [SIGGRAPH 2023] Relighting Neural Radiance Fields with Shadow and Highlight Hints☆172Updated 3 months ago
- Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"☆212Updated last year
- Official implementation of SIGGRAPH AISA 2023 paper "Texture Atlas Compression Based on Repeated Content Removal"☆66Updated last year
- [NeurIPS 2024] Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer☆195Updated 4 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆566Updated 10 months ago
- Tiny 3DGStreamViewer☆50Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆37Updated 4 months ago