Ligo04 / TwinTexLinks
Official Implementation of TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models(SIGGRAPH ASIA 2023)
☆30Updated 5 months ago
Alternatives and similar repositories for TwinTex
Users that are interested in TwinTex are comparing it to the libraries listed below
Sorting:
- [ECCV 2024] Concise Plane Arrangements for Low-Poly Surface and Volume Modelling☆33Updated 4 months ago
- Pytorch Implementation of Polygen☆42Updated 2 years ago
- Implementation of Low-poly mesh generation for building models☆26Updated last year
- Official code for the paper accepted to CVPR 2023, 'Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes'☆65Updated 2 months ago
- An automatic pipeline to generate highquality BIMs by learning floor plan arrangements using a graph neural network. -SIGGRAPH 2023☆38Updated 2 years ago
- The code of paper "Structure–Aware Surface Reconstruction via Primitive Assembly" (ICCV2023)☆25Updated last week
- Code release for "3D reconstruction with fast dipole sums"☆82Updated 7 months ago
- FIPT: Factorized Inverse Path Tracing☆55Updated 7 months ago
- Official implementation of "GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization".☆25Updated 2 months ago
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆75Updated 11 months ago
- ☆55Updated last year
- ☆46Updated 4 years ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆129Updated 9 months ago
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆95Updated 3 months ago
- The implementation of MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis☆42Updated last year
- RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis☆96Updated 3 weeks ago
- Winding Number Normal Consistency☆39Updated 8 months ago
- Building Reconstruction based on Single Orientation Building Section Skeleton (SOBSS)☆18Updated last year
- Finding Good Configurations of Planar Primitives, CVPR2022. Code from https://team.inria.fr/titane/software/☆45Updated 3 years ago
- Code for 'Real-time Large-scale Deformation of Gaussian Splatting'☆93Updated 11 months ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆83Updated 10 months ago
- Segment Everything All at Once☆133Updated 9 months ago
- Implicit Differentiable Render with Neural Environment Lighting☆80Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆40Updated 7 months ago
- An unofficial implementation of absGS☆116Updated last year
- BG-Triangle: Bézier Gaussian Triangle for 3D Vectorization and Rendering☆96Updated 4 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 6 months ago
- Code for our SIGGRAPH'2023 paper: "UrbanBIS: a Large-scale Benchmark for Fine-grained Urban Building Instance Segmentation"☆60Updated 2 years ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆78Updated 11 months ago
- 3D Gaussian Splatting with Deferred Reflection☆164Updated last year