zzzyuqing / DreamMat
[SIGGRAPH2024] DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
☆359Updated 7 months ago
Alternatives and similar repositories for DreamMat:
Users that are interested in DreamMat are comparing it to the libraries listed below
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal☆644Updated 5 months ago
- Intrinsic Image Diffusion for Single-view Material Estimation☆203Updated 5 months ago
- [SIGGRAPH Asia 2024, Best Paper Honorable Mention] This is the official implementation of our SIGGRAPH Asia journal artical: TEXGen: a Ge…☆268Updated 4 months ago
- We present Object Images (Omages): An homage to the classic Geometry Images.☆304Updated 3 months ago
- Material Anything: Generating Materials for Any 3D Object via Diffusion☆281Updated 4 months ago
- ☆235Updated 9 months ago
- Official code for paper: Scaling Mesh Generation via Compressive Tokenization [CVPR'25]☆233Updated 5 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆351Updated 11 months ago
- [CVPR'24] Official PyTorch Implementation of "Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Phy…☆213Updated 8 months ago
- Implementation of the SIGGRAPH 2024 conference paper "High-quality Surface Reconstruction using Gaussian Surfels".☆596Updated last month
- Official PyTorch & Diffusers implementation of "Text-Guided Texturing by Synchronized Multi-View Diffusion"☆162Updated last month
- ☆426Updated 9 months ago
- [SIGGRAPH 2024] Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning☆184Updated 3 months ago
- ☆246Updated 10 months ago
- Awesome 3D Stylization - Advances in 3D Neural Stylization☆117Updated 3 weeks ago
- A toolkit for 3D computer vision tasks.☆275Updated last week
- [3DV-2025] Official implementation of "Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting"☆203Updated 10 months ago
- [NeurIPS 2024] MeshXL: Neural Coordinate Field for Generative 3D Foundation Models, a 3D fundamental model for mesh generation☆311Updated 3 weeks ago
- ☆371Updated 9 months ago
- [ICLR 2024] Official Implementation of Consistent4D: Consistent 360° Dynamic Object Generation from Monocular Video☆267Updated 5 months ago
- Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos☆343Updated 9 months ago
- [NeurIPS 2024] GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling☆400Updated 4 months ago
- [SIGGRAPH 2024] "EASI-Tex: Edge-Aware Mesh Texturing from Single Image", ACM Transactions on Graphics.☆119Updated 8 months ago
- Original reference implementation of "GES : Generalized Exponential Splatting for Efficient Radiance Field Rendering" [CVPR 2024]☆222Updated 10 months ago
- [ICLR 2025] EdgeRunner: Auto-regressive Auto-encoder for Efficient Mesh Generation☆248Updated 4 months ago
- [ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing☆545Updated 8 months ago
- GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality☆199Updated 3 months ago
- 3D Gaussian Splatting extension of threestudio.☆183Updated last year
- [CVPR 2024 Highlight] SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors☆221Updated last year
- [SIGGRAPH 2023, TPAMI 2024] Code for NeRF-Texture: Texture Synthesis with Neural Radiance Fields☆213Updated last year