gillesboisson / blender-probes-exportLinks
Blender plugin allowing to precompute reflectance, indirect luminance from blender and export data for use in external engine
☆40Updated 2 years ago
Alternatives and similar repositories for blender-probes-export
Users that are interested in blender-probes-export are comparing it to the libraries listed below
Sorting:
- ☆149Updated last year
- ☆32Updated last year
- To store the source code for the glTF-Compressor project☆75Updated 10 months ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆74Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- Compute-Less Clustered Lighting☆62Updated last year
- ☆57Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆58Updated last year
- Web implementation of volumetric grids☆158Updated 2 years ago
- Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositor…☆146Updated 2 years ago
- ☆101Updated 3 years ago
- Realtime path tracing via WebGPU compute shaders☆157Updated 5 months ago
- glTF Experience Format (glXF)☆95Updated 10 months ago
- Real-time screen-space global illumination project made for BabylonJS☆33Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- Realtime voxel global illumination in WebGL.☆21Updated 2 years ago
- Javascript Tetrahedral FEM Simulation☆73Updated last year
- Guidelines for artists and developers using Khronos Group 3D formats.☆140Updated 2 years ago
- WebGL 2.0 fur demo☆69Updated 8 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆64Updated last year
- ☆27Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆114Updated last year
- A WebGL2 Enterprise PBR sample renderer☆149Updated 3 years ago
- C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation☆101Updated 5 months ago
- A web port of XAtlas: Mesh parameterization / UV unwrapping library☆26Updated 5 months ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆53Updated last year
- Neural optimized baked interactive global illumination☆30Updated 3 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- wip☆53Updated last month
- Javascript Blender file parser☆89Updated 3 months ago