A barebones WebGL implementation of Doom 3's "glare" effect. It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.
☆44Aug 18, 2026Updated 2 months ago
Alternatives and similar repositories for webgl-doom-glare
Users that are interested in webgl-doom-glare are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆17Jan 31, 2024Updated 2 years ago
- ☆10May 18, 2024Updated 2 years ago
- A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post☆12May 2, 2022Updated 4 years ago
- Calculate SDF for image/bitmap/bw data☆56Jul 19, 2023Updated 3 years ago
- ☆13Apr 1, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Cool demo.☆18May 8, 2023Updated 3 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆57Mar 6, 2023Updated 3 years ago
- GLSL Bezier curve☆32Oct 18, 2019Updated 7 years ago
- Comparisons of shaders across multiple APIs☆23Feb 23, 2023Updated 3 years ago
- ThreeJS with Offscreen canvas with fallback support☆18Jan 14, 2025Updated last year
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆47Oct 1, 2026Updated last month
- 🐲 TypeScript port of Draco decoder, single thread and workers support☆14Sep 22, 2026Updated last month
- A ⚡️ react-three-fiber kitchen-sink starter thingie 🤷♂️☆13Jan 7, 2023Updated 3 years ago
- glsl tool functions☆24Apr 1, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Physics Engine for Tetrahedral Finite Element Simulation☆16Jul 28, 2026Updated 3 months ago
- A webgl GLSL minifier based on Angle compiler☆28Apr 22, 2025Updated last year
- Headless WebGL 1 & 2 for Node.js, powered by ANGLE (Metal, D3D11, Vulkan). Render any WebGL or three.js scene without a browser.☆51Sep 17, 2026Updated last month
- Creating Multichannel Signed Distance Field (MSDF) starting from an SVG file.☆27Apr 12, 2025Updated last year
- GPGPU cloth simulation☆274Dec 16, 2023Updated 2 years ago
- Neural optimized baked interactive global illumination☆31Sep 22, 2022Updated 4 years ago
- ☆12Jan 21, 2021Updated 5 years ago
- A Three.js template I build to start quickly and easily new projects. This is based on my webpack template.☆14Jan 30, 2024Updated 2 years ago
- Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.☆35Sep 18, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆11Oct 29, 2019Updated 7 years ago
- Opinionated Nuxt starter by Dogstudio☆18Jul 16, 2025Updated last year
- Film emulsion-like rendering transforms for three.js☆43Sep 30, 2023Updated 3 years ago
- Realtime softbody simulation in the browser with WebGPU☆121Jun 16, 2025Updated last year
- Javascript implementation of Slug font loading and rendering, for THREEJS☆119Mar 26, 2026Updated 7 months ago
- A collection of useful code snippets from the Okay Devs.☆37Nov 22, 2025Updated 11 months ago
- 🌟 - Functional regex-based glsl bundler, loader, transpiler and minifier☆15Jan 16, 2026Updated 9 months ago
- Real-time Position-Based Crowd Simulation in WebGPU☆68Mar 18, 2026Updated 7 months ago
- GLSL module for image sharpening☆10Jun 8, 2016Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Vitest environments for real headless WebGL and WebGPU in Node, plus a pixel-diff screenshot matcher☆17Updated this week
- GLSL Compute shader implementation of 2D+3D Perlin noise & Voronoi diagrams using thread cooperation☆12May 25, 2019Updated 7 years ago
- GPU based stencil shadow volumes without geometry shaders☆16Oct 25, 2024Updated 2 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆61Feb 11, 2025Updated last year
- A tool for creating optimised, platform specific glTF files.☆15Dec 1, 2023Updated 2 years ago
- Split text within HTML elements into individual lines, words, and/or characters☆69Jun 5, 2025Updated last year
- Rollup plugin for importing glTF 3D models as ES6 modules.☆12Jun 26, 2020Updated 6 years ago