michaeldll / webgl-doom-glareView external linksLinks
A barebones WebGL implementation of Doom 3's "glare" effect. It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.
☆41Apr 25, 2023Updated 2 years ago
Alternatives and similar repositories for webgl-doom-glare
Users that are interested in webgl-doom-glare are comparing it to the libraries listed below
Sorting:
- A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post☆12May 2, 2022Updated 3 years ago
- Cool demo.☆18May 8, 2023Updated 2 years ago
- Calculate SDF for image/bitmap/bw data☆55Jul 19, 2023Updated 2 years ago
- GLSL Bezier curve☆32Oct 18, 2019Updated 6 years ago
- Comparisons of shaders across multiple APIs☆23Feb 23, 2023Updated 2 years ago
- Film emulsion-like rendering transforms for three.js☆43Sep 30, 2023Updated 2 years ago
- glsl tool functions☆24Apr 1, 2020Updated 5 years ago
- GLSL module for image sharpening☆10Jun 8, 2016Updated 9 years ago
- ☆12Jan 21, 2021Updated 5 years ago
- 🌟 - Functional regex-based glsl bundler, loader, transpiler and minifier☆15Jan 16, 2026Updated 3 weeks ago
- ☆16Jan 31, 2024Updated 2 years ago
- Realtime softbody simulation in the browser with WebGPU☆104Jun 16, 2025Updated 7 months ago
- ThreeJS with Offscreen canvas with fallback support☆17Jan 14, 2025Updated last year
- Neural optimized baked interactive global illumination☆30Sep 22, 2022Updated 3 years ago
- Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.☆34Sep 18, 2021Updated 4 years ago
- A deferred renderer in TypeScript and WebGL 2.0☆14Jan 13, 2023Updated 3 years ago
- Water simulation with OpenGL☆18Jan 20, 2025Updated last year
- Split text within HTML elements into individual lines, words, and/or characters☆63Jun 5, 2025Updated 8 months ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆61Feb 11, 2025Updated last year
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆45Jan 1, 2026Updated last month
- Experimenting with soft body simulation using Cannon.js in Goo Create☆16Jul 18, 2016Updated 9 years ago
- A Three.js template I build to start quickly and easily new projects. This is based on my webpack template.☆14Jan 30, 2024Updated 2 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆120Sep 9, 2020Updated 5 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆108Mar 7, 2022Updated 3 years ago
- ☆153Mar 14, 2024Updated last year
- 〰A little WebGL experiment☆17Jan 7, 2023Updated 3 years ago
- A tool for creating optimised, platform specific glTF files.☆14Dec 1, 2023Updated 2 years ago
- GPUComputationRender module for Three.js with ES6 compatibility☆16Jan 19, 2023Updated 3 years ago
- Opinionated Nuxt starter by Dogstudio☆17Jul 16, 2025Updated 6 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆118Sep 28, 2024Updated last year
- Demo of Geometry Clipmap technique for terrain LOD rendering☆21Dec 26, 2021Updated 4 years ago
- Adds support for hiding repeating texture patterns to Three.JS☆90Feb 18, 2025Updated 11 months ago
- Non-Uniform Rational B-Splines (NURBS) of any dimensionality☆171Dec 5, 2022Updated 3 years ago
- ☆80Sep 10, 2022Updated 3 years ago
- Advanced rendering pipeline for ClayGL☆48Oct 19, 2021Updated 4 years ago
- Weighted, blended order independent transparency pass for use with three.js.☆60Aug 3, 2023Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆208Updated this week
- planet shaders and demos with ThreeJS☆25Mar 3, 2020Updated 5 years ago
- WebGL Optical Flow☆24Oct 10, 2024Updated last year