michaeldll / webgl-doom-glareLinks
A barebones WebGL implementation of Doom 3's "glare" effect. It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.
☆38Updated 2 years ago
Alternatives and similar repositories for webgl-doom-glare
Users that are interested in webgl-doom-glare are comparing it to the libraries listed below
Sorting:
- Neural optimized baked interactive global illumination☆29Updated 3 years ago
- Compute-Less Clustered Lighting☆61Updated last year
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- ☆100Updated 2 years ago
- Check for and avoid redundant state setting☆37Updated 5 months ago
- Meshline☆65Updated this week
- Stable fluid simulation on GPU using WebGL.☆43Updated last year
- Realtime voxel global illumination in WebGL.☆21Updated last year
- SDF Physics☆46Updated 3 years ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- An utility to tweak matcaps, with realtime visual feedback.☆89Updated 3 years ago
- Real-time Position-Based Crowd Simulation in WebGPU☆60Updated 2 years ago
- ☆35Updated 3 years ago
- A web port of XAtlas: Mesh parameterization / UV unwrapping library☆21Updated 4 months ago
- A 2D SDF texture generator☆163Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 10 months ago
- IBL map converter for PBR☆49Updated 3 years ago
- Worley noise implementation for WebGL shaders☆91Updated 9 years ago
- WebGL dunes demo☆38Updated 2 years ago
- WebGL2 based Volumetric sky and clouds