KhronosGroup / glTF-Compressor
To store the source code for the glTF-Compressor project
☆62Updated this week
Alternatives and similar repositories for glTF-Compressor:
Users that are interested in glTF-Compressor are comparing it to the libraries listed below
- Guidelines for artists and developers using Khronos Group 3D formats.☆129Updated last year
- ☆20Updated last year
- Texture loading utility for WebGL and WebGPU☆122Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 11 months ago
- Ocean demo in WebGPU with Babylon.js☆93Updated 6 months ago
- Web implementation of volumetric grids☆145Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆70Updated 2 months ago
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆41Updated 5 months ago
- ☆136Updated 11 months ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆49Updated 9 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆88Updated 2 years ago
- Issues, feedback, and feature requests for the https://gltf.report website.☆58Updated last week
- ☆55Updated last year
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- glTF Experience Format (glXF)☆82Updated this week
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆54Updated 4 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆95Updated last year
- Real-time screen-space global illumination project made for BabylonJS☆25Updated 7 months ago
- ☆46Updated 2 weeks ago
- GPU based object picking for Three.JS☆47Updated 3 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- KTX 2.0 (.ktx2) parser and serializer.☆52Updated this week
- ☆41Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- progressive-shadows test☆28Updated last year
- Performant plane reflections in three.js r139☆111Updated 2 years ago
- ☆69Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆68Updated 2 years ago
- A WebGL2 Enterprise PBR sample renderer☆142Updated 2 years ago