KhronosGroup / glTF-Compressor
To store the source code for the glTF-Compressor project
☆67Updated 3 months ago
Alternatives and similar repositories for glTF-Compressor
Users that are interested in glTF-Compressor are comparing it to the libraries listed below
Sorting:
- Guidelines for artists and developers using Khronos Group 3D formats.☆131Updated last year
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆44Updated 8 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆89Updated 2 years ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated last year
- glTF Experience Format (glXF)☆87Updated 3 months ago
- ☆21Updated last year
- KTX 2.0 (.ktx2) parser and serializer.☆54Updated this week
- Web implementation of volumetric grids☆149Updated last year
- ☆142Updated last year
- Issues, feedback, and feature requests for the https://gltf.report website.☆58Updated 3 months ago
- ☆56Updated last year
- Chromium build with hardware accelerated ray tracing☆60Updated 5 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆59Updated 7 months ago
- A case study in effective WebGPU patterns for rendering glTF models☆65Updated last year
- Tool to provide a filterable registry of glTF community projects.☆91Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆72Updated 5 months ago
- Asset creation guidelines and workflows to streamline the creation of 3D digital content for use in e-commerce☆80Updated 10 months ago
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆97Updated last year
- Blender plugin allowing to precompute reflectance, indirect luminance from blender and export data for use in external engine☆28Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆103Updated 8 months ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆71Updated 2 years ago
- To glTF 2.0 converter☆96Updated 2 years ago
- Real-time screen-space global illumination project made for BabylonJS☆27Updated 10 months ago
- Ocean demo in WebGPU with Babylon.js☆103Updated 10 months ago
- ☆41Updated 2 years ago
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆100Updated last year
- Texture loading utility for WebGL and WebGPU☆125Updated last year
- progressive-shadows test☆29Updated 2 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year