erichlof / Babylon.js-PathTracing-RendererLinks
Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/Babylon.js-PathTracing-Renderer/Babylon_Path_Tracing.html
☆75Updated 2 years ago
Alternatives and similar repositories for Babylon.js-PathTracing-Renderer
Users that are interested in Babylon.js-PathTracing-Renderer are comparing it to the libraries listed below
Sorting:
- ☆152Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆117Updated last year
- Web implementation of volumetric grids☆161Updated 2 years ago
- ☀️ Cascaded shadow maps (CSMs) implementation for Three.js☆337Updated 2 years ago
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- PhysX for JavaScript☆114Updated 3 years ago
- GPU based object picking for Three.JS☆49Updated 4 years ago
- Javascript WASM bindings for Nvidia PhysX☆166Updated last month
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆68Updated last year
- To store the source code for the glTF-Compressor project☆77Updated 11 months ago
- Visualize draw call cost.☆90Updated 3 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- Real-time screen-space global illumination project made for BabylonJS☆33Updated last year
- Implementation of a post process outline shader in ThreeJS & PlayCanvas.☆410Updated 3 years ago
- The emscripten interface for the assimp library that allows you to import 40+ 3D file formats in the browser.☆148Updated last year
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- Ocean demo in WebGPU with Babylon.js☆120Updated last year
- progressive-shadows test☆34Updated 5 months ago
- A place for public domain digital assets to use.☆152Updated last week
- Constructive Solid Geometry for three.js, ES6 + BufferGeometry☆140Updated 2 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆74Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆106Updated 2 years ago
- WebGL 2.0 fur demo☆69Updated 8 years ago
- Experimental Three.js WebGPU renderer☆135Updated 5 years ago
- a GPU based picking class for ThreeJS lib☆78Updated 7 years ago
- Extensions for Babylon.js☆187Updated 2 weeks ago
- A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes☆43Updated 2 years ago