KhronosGroup / 3D-Formats-Guidelines
Guidelines for artists and developers using Khronos Group 3D formats.
☆128Updated last year
Alternatives and similar repositories for 3D-Formats-Guidelines:
Users that are interested in 3D-Formats-Guidelines are comparing it to the libraries listed below
- To store the source code for the glTF-Compressor project☆62Updated 10 months ago
- Sampler to create the glTF sample environments☆137Updated 11 months ago
- Tool for generating various glTF assets for importer validation☆163Updated 11 months ago
- A WebGL2 Enterprise PBR sample renderer☆141Updated 2 years ago
- Toy path tracer using WebGPU RT☆144Updated 4 years ago
- Asset creation guidelines and workflows to streamline the creation of 3D digital content for use in e-commerce☆74Updated 6 months ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆69Updated last month
- glTF Experience Format (glXF)☆80Updated 3 weeks ago
- Texture loading utility for WebGL and WebGPU☆121Updated last year
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆95Updated last year
- Tool to provide a filterable registry of glTF community projects.☆89Updated 8 months ago
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- ☆136Updated 10 months ago
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 11 months ago
- A glTF loader and viewer using WebGPU☆40Updated 9 months ago
- glTF sample environments for the glTF Sample Viewer☆86Updated 3 months ago
- Compute-Less Clustered Lighting☆54Updated 9 months ago
- Personal experimental project to implement clustered shading with WebGPU.☆187Updated 2 years ago
- Fork of AMD GPUOpen Compressonator tool , for the purpose of further enhancing glTF support. and prototyping for ETC1S CRN, CTTF_128 Univ…☆31Updated 5 years ago
- ☆53Updated 2 years ago
- Tool to validate glTF assets.☆383Updated 3 months ago
- Code for my From 0 to glTF with WebGPU blog series☆51Updated 7 months ago
- Web implementation of volumetric grids☆145Updated last year
- An example implementation of OpenPBR in a WebGL pathtracer☆41Updated 2 months ago
- Realtime path tracing via WebGPU compute shaders☆103Updated 10 months ago
- An attempt at reproducing unreal nanite in threejs☆153Updated 4 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆87Updated 2 years ago
- ☆69Updated last year
- This is an extension for Visual Studio Code to add support for editing glTF files.☆464Updated 2 months ago
- To glTF 2.0 converter☆91Updated last year