KhronosGroup / 3DC-Asset-Creation
Asset creation guidelines and workflows to streamline the creation of 3D digital content for use in e-commerce
☆74Updated 6 months ago
Alternatives and similar repositories for 3DC-Asset-Creation:
Users that are interested in 3DC-Asset-Creation are comparing it to the libraries listed below
- Guidelines for artists and developers using Khronos Group 3D formats.☆128Updated last year
- glTF Experience Format (glXF)☆80Updated 3 weeks ago
- To store the source code for the glTF-Compressor project☆62Updated 10 months ago
- Issues, feedback, and feature requests for the https://gltf.report website.☆58Updated last year
- glTF to USD converter with MaterialX support☆118Updated 3 weeks ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆69Updated last month
- Tool for generating various glTF assets for importer validation☆163Updated 11 months ago
- Houdini's glTF integration☆47Updated last year
- Blender3D addon for glTF KHR_materials_variants extension☆74Updated 2 years ago
- A WebGL2 Enterprise PBR sample renderer☆141Updated 2 years ago
- Tool to provide a filterable registry of glTF community projects.☆89Updated 8 months ago
- Web implementation of volumetric grids☆145Updated last year
- Universal Scene Description☆144Updated this week
- ☆55Updated last year
- An application that accepts files on the glTF format, interprets them as variants of an over-arching whole, and melds them together.☆51Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆87Updated 2 years ago
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- ☆136Updated 10 months ago
- To glTF 2.0 converter☆91Updated last year
- Convert Quixel assets into Three.js compatible PBR materials☆52Updated 2 years ago
- ☆35Updated 2 years ago
- "An interoperable communication library for the spatial internet."☆92Updated this week
- three.js implementations of glTF extensions relating to Open Brush (and Tilt Brush) exports.☆39Updated last month
- An example implementation of OpenPBR in a WebGL pathtracer☆41Updated 2 months ago
- Real-time screen-space global illumination project made for BabylonJS☆23Updated 6 months ago
- ☆11Updated last year
- Fine-grain texture compression for glTF 3D assets☆66Updated last year
- Blender plugin allowing to precompute reflectance, indirect luminance from blender and export data for use in external engine☆26Updated last year
- Convert between GLB and GLTF files.☆207Updated last year
- WebRays - Ray Tracing on the Web☆64Updated 3 years ago