mjurczyk / quixel-to-three
Convert Quixel assets into Three.js compatible PBR materials
☆52Updated 2 years ago
Alternatives and similar repositories for quixel-to-three:
Users that are interested in quixel-to-three are comparing it to the libraries listed below
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆56Updated 5 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- progressive-shadows test☆28Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆65Updated 7 months ago
- Issues, feedback, and feature requests for the https://gltf.report website.☆58Updated last month
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated 10 months ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆71Updated 3 months ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- ☆46Updated last month
- ☆21Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆93Updated 5 months ago
- To store the source code for the glTF-Compressor project☆63Updated last month
- ☆55Updated last year
- Cool demo.☆19Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆94Updated last year
- Demonstration of depth peeling in three.js☆15Updated 8 months ago
- Engine-agnostic runtime for 3D Tiles geospatial datasets☆41Updated 6 months ago
- Basis file converter for WebGL developers.☆41Updated last year
- A lightweight library that creates a Texture Atlas from Three.js textures☆88Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- ☆23Updated 4 months ago
- Performant plane reflections in three.js r139☆112Updated 2 years ago
- Collection of three.js examples using lygia shader library☆50Updated last year
- GPU based frustum and occlusion culling in WebGL.☆53Updated last year
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- Convert an equirectangular panorama to six cube faces☆14Updated last year
- The complete journey of a vertex, going from model coordinates to screen coordinates☆30Updated last year
- Real-time Motion Graphics with WebGL☆35Updated last year
- ☆45Updated 3 years ago