oguzeroglu / TextureMergerLinks
A lightweight library that creates a Texture Atlas from Three.js textures
☆92Updated 3 years ago
Alternatives and similar repositories for TextureMerger
Users that are interested in TextureMerger are comparing it to the libraries listed below
Sorting:
- ☆153Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆118Updated last year
- Visualize draw call cost.☆90Updated 3 years ago
- ☆49Updated last year
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated last year
- Web implementation of volumetric grids☆162Updated 2 years ago
- Performant plane reflections in three.js r139☆117Updated 3 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated 2 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆56Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- Raymarching abstraction for creating simple SDF animations with threejs☆183Updated 5 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆60Updated 2 years ago
- GPU based object picking for Three.JS☆49Updated 4 years ago
- In-browser lightmap/AO baker for react-three-fiber and ThreeJS☆145Updated 3 years ago
- progressive-shadows test☆34Updated 6 months ago
- PhysX for JavaScript☆114Updated 3 years ago
- Chainable onBeforeCompile and per-mesh uniforms.☆19Updated 5 years ago
- An Particle System Editor for three.quarks☆32Updated 3 years ago
- Unofficial Three.js glTF loader/exporter plugins☆132Updated 3 years ago
- Film emulsion-like rendering transforms for three.js☆42Updated 2 years ago
- GPU based frustum and occlusion culling in WebGL.☆58Updated 2 years ago
- Library for tracking and iteratively improving page framerate over time☆37Updated last year
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆53Updated last year
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆68Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆76Updated 3 years ago
- Convert Quixel assets into Three.js compatible PBR materials☆53Updated 3 years ago