Domenicobrz / C2-RendererLinks
C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation
☆90Updated 2 months ago
Alternatives and similar repositories for C2-Renderer
Users that are interested in C2-Renderer are comparing it to the libraries listed below
Sorting:
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆73Updated 9 months ago
- Constructing a linear BVH with WebGPU.☆13Updated last year
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆36Updated 11 months ago
- Javascript Tetrahedral FEM Simulation☆69Updated last year
- A WebGL2 Enterprise PBR sample renderer☆143Updated 3 years ago
- ☆46Updated 4 years ago
- ☆37Updated 7 months ago
- Compute-Less Clustered Lighting☆61Updated last year
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- ☆80Updated 3 years ago
- Realtime path tracing via WebGPU compute shaders☆136Updated last month
- A GPU-parallel Marching Cubes implementation using WebGPU☆64Updated last year
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆61Updated 11 months ago
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- ☆39Updated 5 months ago
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- Code for my From 0 to glTF with WebGPU blog series☆53Updated last year
- A WebGPU implementation of the "Pristine Grid" technique☆20Updated last year
- ☆21Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- Fast and robust triangle-triangle intersection test with high precision for cross and coplanar triangles based on the algorithm by Devill…☆49Updated 3 years ago
- Check for and avoid redundant state setting☆37Updated 4 months ago
- Temporal Antialiasing on top of Three.js☆24Updated 8 years ago
- An implementation of the SSR algorithm in webgl2☆27Updated 5 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆50Updated last year
- WebGL vegetation demo☆36Updated 2 years ago
- Path tracing with WebGPU compute shaders☆36Updated last year