amdadvtech / OrochiLinks
☆20Updated last year
Alternatives and similar repositories for Orochi
Users that are interested in Orochi are comparing it to the libraries listed below
Sorting:
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆15Updated 3 years ago
- Importance-sampled FAST Noise☆40Updated 4 months ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆30Updated last year
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 3 years ago
- Texture Set Neural Compression Sample☆65Updated 3 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- The Tauray renderer☆127Updated 6 months ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆35Updated 7 years ago
- Demo project for the leb3D structure for path tracing☆24Updated 2 months ago
- Renderer and BVH traversal library☆59Updated 3 weeks ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Improved Blue Noise Generator☆40Updated 2 years ago
- ☆128Updated 2 months ago
- ☆46Updated last year
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 10 months ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Updated 7 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- A collection of primarily graphics programming focused blog posts.☆69Updated 11 months ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Misc repository for certain GPU algorithms.☆42Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Source code for the EON rough diffuse BRDF model☆41Updated 3 months ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- ☆17Updated 7 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year