amdadvtech / Orochi
☆18Updated 5 months ago
Alternatives and similar repositories for Orochi:
Users that are interested in Orochi are comparing it to the libraries listed below
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 8 months ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- Source code for the EON rough diffuse BRDF model☆29Updated last month
- Repo for KickstartRT demo application☆50Updated 2 years ago
- ☆15Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Improved Blue Noise Generator☆39Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- Gpu Renderer and Rasterizer - for python☆28Updated 7 months ago
- ☆41Updated last year
- Mini Spin-X Library☆48Updated 4 months ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆34Updated 7 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- based on Khronos Vulkan-Samples☆36Updated 5 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Updated 6 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- ☆22Updated this week
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago