geefr / vsgvrLinks
OpenXR integration for Vulkan Scene Graph
☆18Updated last year
Alternatives and similar repositories for vsgvr
Users that are interested in vsgvr are comparing it to the libraries listed below
Sorting:
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 8 months ago
- Utility library for converting data+materials to/from VulkanSceneGraph☆89Updated 2 weeks ago
- Personal repo for learning the vulkan graphics api☆58Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- procedural geometry for Ogre3D☆46Updated 3 months ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Framework for building VulkanScenGraph related projects together☆14Updated last year
- Simpler ImGui Backend for VulkanHpp.☆36Updated 3 years ago
- OpenGL Image (GLI)☆23Updated 11 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆78Updated last year
- 3D B-Spline renderer written in C++ using Qt, OpenGL and Eigen☆27Updated 3 months ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- Samples for the OpenXR API☆57Updated 2 years ago
- A transfer function widget implemented using ImGui☆19Updated 3 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 3 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- Library for BSDF, BRDF, and BTDF☆30Updated last year
- A realtime lab software for experimentation around 3D models☆59Updated last year
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆40Updated last year
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- A simple scene graph for OpenGL 3. Uses glm.☆20Updated 3 years ago
- ☆29Updated 5 years ago
- A Vulkan rendergraph based renderer, with a node based editor.☆26Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 3 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆67Updated 10 months ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆90Updated 2 months ago
- Fast, high-quality texture compression library for many formats☆50Updated 3 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago