galloscript / GGXrdShading
Guilty Gear Xrd Toon shading techniques demo
☆38Updated 3 months ago
Related projects ⓘ
Alternatives and complementary repositories for GGXrdShading
- How to do DXT/BCn texture compression in Unity using compute shaders☆72Updated last year
- Substance Shaders for UE4 Mobile☆29Updated 4 years ago
- Standalone version of KlayGE's DXBC2GLSL☆34Updated 4 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆78Updated 9 months ago
- ☆76Updated 4 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- A revival of the NeoFur that was abandoned, it needs to be updated for Unity 2018 and I am far from the worlds best coder.☆12Updated 5 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆38Updated 8 years ago
- Lighting Test for Unreal Engine 5☆11Updated 2 years ago
- Realtime and/or precalculated global illumination for your 3d projects.☆19Updated last month
- A py script helps download resources used in online shader.☆24Updated 4 years ago
- Ocean,Leak,River simulation and rendering for Unreal.☆32Updated 10 months ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- Command-line tool for converting RenderDoc CSV export to .OBJ☆38Updated 6 years ago
- ☆28Updated 3 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆36Updated 7 years ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated 10 months ago
- Checkerboard rendering with Magnum and OpenGL☆40Updated 2 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆62Updated last week
- ☆66Updated 5 years ago
- 小道笔记☆30Updated 4 years ago
- ☆29Updated 3 years ago
- An imposter generator for UE4. Based on https://github.com/ictusbrucks/ImpostorBaker. Completely refactored and rewritten in C++ with rea…☆35Updated 10 months ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆62Updated 5 years ago
- ☆147Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- A custom Scriptable Render Pipeline using ray tracing only.☆21Updated last year