What-a-stupid-username / ShaderToyHelper
A py script helps download resources used in online shader.
☆25Updated 4 years ago
Alternatives and similar repositories for ShaderToyHelper:
Users that are interested in ShaderToyHelper are comparing it to the libraries listed below
- Implementing Adaptive Virtual Texture in HDRP☆53Updated 11 months ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆29Updated 5 years ago
- ☆69Updated 5 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- ☆15Updated 8 months ago
- ☆76Updated 4 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆39Updated 6 years ago
- ☆24Updated 3 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆84Updated 4 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆36Updated 7 years ago
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆62Updated 4 years ago
- ☆22Updated 4 years ago
- Standalone version of KlayGE's DXBC2GLSL☆36Updated 5 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- ☆31Updated 3 years ago
- All project developed using Unity☆27Updated 4 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- 球谐光照学习项目☆53Updated 3 years ago
- ☆23Updated 5 years ago
- ☆29Updated 3 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆77Updated 6 years ago
- 小道笔记☆34Updated 4 years ago
- ☆36Updated 2 years ago
- Bloom Effect in Unity Build-in pipeline☆47Updated 2 years ago
- some lighting brdf model in unity3D☆19Updated 6 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆45Updated 2 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago